Connexion
Pour récupérer votre compte, veuillez saisir votre adresse email. Vous allez recevoir un email contenant une adresse pour récupérer votre compte.
Inscription
En vous inscrivant, vous acceptez les conditions d'utilisation du site et de nous vendre votre âme pour un euro symbolique. Amusez vous, mais pliez vous à la charte.
 
ACTU

Les nominés 2003 de l'Académie des Arts et Sciences Interactifs

Sonny par Sonny,  email
 
La glorieuse Academy of Interactive Arts and Sciences (AIAS) a dévoilé la liste des finalistes pour sa septième remise annuelle de prix, à lire entièrement après le lien ci-dessous.

Mon choix pour le meilleur jeu de l'année ? Max Payne 2 (et peut-être Prince of Persia : The Sands of Time si j'y avais joué...). Une ambiance, un gameplay, un scénario, des graphismes, et pour seul reproche une trop courte durée de vie.

[L'illustration en grand]

ACADEMY OF INTERACTIVE ARTS AND SCIENCES (AIAS) ANNOUNCES FINALISTS FOR THE 7th ANNUAL INTERACTIVE ACHIEVEMENT AWARDS

Videogame Industry's Most Prestigious Award Show to Take Place at the Palms Casino Resort in Las Vegas on March 4


CULVER CITY, CA – (February 13, 2004) – The Academy of Interactive Arts & Sciences (AIAS), the professional organization of the interactive entertainment industry, today announced the finalists for the 7th Annual Interactive Achievement Awards, which will be held at Rain in the Palms Casino Resort in Las Vegas, March 4, 2004.

The Academy will present awards in 36 craft, console, computer, and online categories. Award highlights include an overall “Game of the Year” and Game of the Year in different genres, as well as the prestigious Hall of Fame Award. Electronic Arts led the finalist count with 29, followed closely by Ubisoft and Sony Computer Entertainment of America (SCEA) with 23 and 21 finalists respectively.

"We are looking forward to recognizing truly outstanding achievement in videogames at our 7th Annual Awards event," said Gordon Bellamy, Executive Director of the AIAS. "The developers and publishers who will be honored at this event have helped to establish the videogame industry as the fastest growing form of entertainment throughout the world."

Overall Game of the Year

* Command & Conquer™: Generals, published by Electronic Arts, developed by Electronic Arts
* Call of Duty™, published by Activision, developed by Infinity Ward
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy Entertainment
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Rise of Nations™, published by Microsoft, developed by Big Huge Games
* SSX 3, published by Electronic Arts, developed by EA Canada
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Console Game of the Year

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* SSX 3, published by Electronic Arts, developed by EA Canada
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Computer Game of the Year

* Command & Conquer™: Generals, published by Electronic Arts, developed by Electronic Arts
* Call of Duty™, published by Activision, developed by Infinity Ward
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy Entertainment
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Rise of Nations™ published by Microsoft, developed by Big Huge Games
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.

Outstanding Innovation in Computer Gaming

* Call of Duty™, published by Activision, developed by Infinity Ward
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Rise of Nations™, published by Microsoft, developed by Big Huge Games
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* TRON® 2.0, published by Buena Vista Games, developed by Monolith

Outstanding Innovation in Console Gaming

* Eye Toy™, published by SCEA, developed by SCEA
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* SSX 3, published by Electronic Arts, developed by EA Canada
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Outstanding Achievement in Sound Design

* Call of Duty™, published by Activision, developed by Infinity Ward
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft
* Tom Clancy's Rainbow Six 3®, published by Ubisoft, developed by Red Storm
* Amplitude, published by SCEA, developed by Harmonix Music Systems
* Lord of the Rings™: The Return of the King™, published by Electronic Arts, developed by Electronic Arts, Redwood Shores

Outstanding Achievement in Original Music Composition

* Call of Duty™, published by Activision, developed by Infinity Ward
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft
* Medal of Honor™: Rising Sun, published by Electronic Arts, developed by Electronic Arts Los Angeles
* XIII, published by Ubisoft, developed by Ubisoft
* Grabbed by the Ghoulies™, published by Microsoft, developed by Rare

Outstanding Achievement in Game Design

* Amplitude, published by SCEA, developed by Harmonix Music Systems
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Tony Hawk's Underground, published by Activision, developed by Infinity Ward
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Outstanding Achievement in Character Performance – Female

* Jada Pinkett-Smith (Niobe) – Enter The Matrix, published by Atari, developed by Shiny
* Christina Milian (Angel) – Def Jam Vendetta™, published by Electronic Arts, developed by EA Canada
* Anna Edwards (Yasmin) – The Getaway, published by SCEA, developed by Studio Soho
* Tara Strong (Rikku) – Final Fantasy® X-2, published by Square Enix, developed by Square Enix
* Anna Garduno (Keira) – Jak II™, published by SCEA, developed by Naughty Dog

Outstanding Achievement in Character Performance – Male

* Michael Ironside (Sam Fisher) – Tom Clancy's Splinter Cell®, published by Ubisoft, developed, Red Storm
* Method Man – Def Jam Vendetta™, published by Electronic Arts, developed by EA Canada
* Snoop Dogg – True Crime™: Streets of LA™, published by Activision, developed by Luxoflux
* James McCaffrey (Detective Max Payne) – Max Payne™ 2: The Fall Of Max Payne, published by Rockstar Games, developed by Remedy Entertainment
* Elijah Wood (Frodo) – Lord Of The Rings™: The Return Of The King™, published by Electronic Arts, developed by Electronic Arts Redwood Shores

Outstanding Achievement in Art Direction

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Jak II™ , published by SCEA, developed by Naughty Dog
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Final Fantasy® X-2, published by Square Enix, developed by Square Enix

Outstanding Achievement in Visual Engineering

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Jak II™, published by SCEA, developed by Naughty Dog
* SSX 3, published by Electronic Arts, developed by EA Canada
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games

Outstanding Achievement in Animation

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Soul Calibur 2, published by Namco, developed by Namco
* Jak II™, published by SCEA, developed by Naughty Dog
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft

Outstanding Achievement in Game Play Engineering

* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Jak II™, published by SCEA, developed by Naughty Dog

Outstanding Achievement in Character and Story Development

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft

Outstanding Achievement in Licensed Soundtrack

* Madden NFL™ 2004, published by Electronic Arts, developed by EA Tiburon
* True Crime™: Streets of LA™, published by Activision, developed by Luxoflux
* NBA Live 2004, published by Electronic Arts, developed by EA Tiburon
* Tony Hawk's Underground, published by Activision, developed by Neversoft
* SSX 3, published by Electronic Arts, developed by EA Canada

Console Platform Action Adventure Game of the Year

* Jak II™, published by SCEA, developed by Naughty Dog
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Viewtiful Joe™, published by Capcom, developed by Capcom Production Studio 4

Console Sports Simulation Game of the Year

* Madden NFL® 2004, published by Electronic Arts, developed by EA Tiburon
* Topspin, published by Microsoft, developed by PAM Development
* World Soccer Winning Eleven 6 International™, published by Konami, developed by Konami
* NCAA® Football 2004, published by Electronic Arts, developed by EA Tiburon
* ESPN NHL Hockey, published by Sega, developed Kush Games
* Tiger Woods PGA Tour® 2004, published by Electronic Arts, developed by Electronic Arts

Console Action Sports Game of the Year

* Tony Hawk's Underground, published by Activision, developed by Neversoft
* NBA Street Vol. 2, published by Electronic Arts, developed by EA Canada
* NHL Hitz® Pro, published by Midway, developed by Midway
* SSX 3, published by Electronic Arts, developed by EA Canada

Console Fighting Game of the Year

* Def Jam Vendetta™, published by Electronic Arts, developed by EA Canada
* Soul Calibur®2, published by Namco, developed by Namco
* Dragonball Z: Budokai 2, published by Atari, developed by Dimps
* Virtua Fighter 4: Evolution, published by Sega, developed Sega – AM2
* Smackdown™: Here Comes the Pain, published by THQ, developed by Yukes
* War of the Monsters™, published by SCEA, developed by Incognito

Console First Person Action Game of the Year

* Deus Ex: Invisible War™, published by Eidos, developed by Ion Storm
* Tom Clancy's Rainbow Six 3®, published by Ubisoft, developed by Red Storm

Console Children's Title of the Year

* Mario Party® 5, published by Nintendo, developed by Nintendo
* SpongeBob Squarepants: Battle for Bikini Bottom, published by THQ, developed by Heavy Iron
* Backyard Basketball, published by Atari, developed by Humongous
* Tak and the Power of Juju, published by THQ, developed by Avalanche

Console Action Adventure Game of the Year

* Crimson Skies™: High Road to Revenge, published by Microsoft, developed by FASA Studios
* The Simpsons Hit & Run™, published by Vivendi Universal Games, developed by Radical
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy
* Manhunt, published by Rockstar Games, developed by Rockstar North
* Metal Arms™: Glitch in the System, published by Vivendi Universal Games, developed by SWINGIN' APE STUDIOS.

Console Family Game of the Year

* Eye Toy™, published and developed by SCEA
* Amplitude, published by SCEA, developed by Harmonix Music Systems
* Grabbed by the Ghoulies™, published by Microsoft, developed by Rare
* The Sims™: Bustin' Out, published by Electronic Arts, developed by EA Maxis

Console Racing Game of the Year

* Burnout 2: Point of Impact, published by Acclaim, developed by Criterion Games
* F-Zero® GX, published by Nintendo, developed by Amusement Vision
* Mario Kart®: Double Dash!!™, published by Nintendo, developed by Nintendo
* Need for Speed Underground, published by Electronic Arts, developed by EA Canada
* Project Gotham Racing® 2, published by Microsoft, developed by Bizarre Creations

Console Role Playing Game of the Year

* Dark Cloud 2, published by SCEA, developed by Level-5
* Disgaea: Hour of Darkness, published by Atlus Software, developed by Nippon Ichi
* Final Fantasy® X-2, Published and developed by Square Enix
* Star Wars(R): Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Xenosaga™, published by Namco, developed by Monolith Soft

Handheld Game of the Year

* Mario & Luigi™ Superstar Saga, published by Nintendo, developed by Alpha Dreams
* Advance Wars 2, published by Nintendo, developed by Nintendo
* Fire Emblem™, published by Nintendo, developed by Nintendo
* Final Fantasy® Tactics Advance, published by Nintendo, developed by Square Enix
* Pokémon Ruby, published by Nintendo, developed by Nintendo

Computer Action/Adventure Game of the Year

* Grand Theft Auto: Vice City , published by Rockstar Games, developed by Rockstar North
* Lord of the Rings™: The Return of the King™ , published by Electronic Arts, developed by EA Redwood Shores
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Uru™: Ages Beyond Myst, published by Ubisoft, developed by Cyan Worlds

Computer Family Game of the Year

* Zoo Tycoon™: Complete Collection™, published by Microsoft, developed by Blue Fang

Computer First Person Action Game of the Year

* Call of Duty™, published by Activision, developed by Infinity Ward
* TRON® 2.0, published by Buena Vista Games, developed by Monolith
* Battlefield 1942™: Secret Weapons, published by Electronic Arts, developed by DICE

Computer Simulation Game of the Year

* IL2 Sturmovik™: Forgotten Battles, published by Ubisoft, developed by Maddox Games
* Flight Simulator 2004: A Century of Flight, published by Microsoft, developed by Microsoft
* Trainz Railroad Simulator 2004, published by Oteeva, developed by Auran
* The Sims™: Superstar, published by Electronic Arts, developed by EA Maxis

Computer Downloadable Game of the Year

* Word Whomp, published by J.T. Software, developed by Pogo
* Hamster Ball, published byReal.com, developed by Raptisoft
* Zuma Deluxe, published by Pop Cap Games, developed by Pop Cap Games
* Poppit to go, published by Electronic Arts, developed by Pogo

Computer Sports Game of the Year

* Tiger Woods PGA Tour® 2004, published by Electronic Arts, developed by Electronic Arts
* Madden NFL™ 2004, published by Electronic Arts, developed by EA Tiburon
* Out of the Park 5.0, published and developed by .400 Software Studios
* Championship Manager 4, published by Eidos, developed by SI Games

Computer Role Playing Game of the Year

* Deus Ex: Invisible War™, published by Eidos, developed by Ion Storm
* Dungeon Siege®: Legends of Aranna™, published by Microsoft, developed by Mad Doc Software and Gas Powered Games
* Neverwinter Nights: Shadows of Undrentide, published by Atari, developed by Floodgate Entertainment and Bioware Corp
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Temple of Elemental Evil, published by Atari, developed by Troika

Computer Strategy Game of the Year

* Rise of Nations™, published by Microsoft, developed by Big Huge Games
* Command & Conquer™: Generals, published by Electronic Arts, developed by Electronic Arts
* Homeworld® 2, published by Vivendi Universal, developed by Relic Entertainment
* Empires: Dawn of the Modern World™, published by Activision, developed by Stainless Steel Studios
* Praetorians, published by Eidos, developed by Pyro Studios

Massively Multiplayer/Persistent World Game of the Year

* A Tale in the Desert, published and developed by eGenesis
* Puzzle Pirates, presented by Shockwave, developed by Three Rings Design
* Horizons™: Empire of Istaria™, published by Atari, developed by Artifact Entertainment
* Eve Online, published by Simon and Schuster, developed by CCP
* EverQuest: Lost Dungeons, published and developed by Sony Online Entertainment

General Registration
Academy members and non-members interested in attending the 7th Annual Interactive Achievement Awards can apply online at www.interactive.org.

The Academy of Interactive Arts & Sciences (AIAS) AIAS is the 5,000-member professional organization of the interactive entertainment industry, created to promote, communicate and advance the common interests of the worldwide entertainment software community.

Annually, the Academy's two signature events are The Interactive Achievement Awards, the industry's premier and most highly regarded award show, recognizing outstanding achievement in interactive entertainment, and The DICE Summit, the only entertainment industry event dedicated exclusively to exploring the creative process, current trends and future of game design, development and marketing.

The Academy of Interactive Arts and Sciences is located 9343 Culver Blvd., Culver City, CA 90232. For more information about AIAS, visit www.interactive.org.
 

Commentaires

Masquer les commentaires lus.
pouletmagique
 
Et pourquoi y a pas PES3 dans la rubrique sport/console ?
Ha c'est americain avec leur catch et leur football americain
tss tss

Sont vilains les americains
merde je me transforme en tyler
Cyran
 
C'est vrai que PoP et Max Payne 2 sont tout deux excellents... mais on ne peut pas vraiment les comparer...

Bon... moi je dirai Prince of Persia comme meilleur jeu ! :)
pouletmagique
 
moi je dis zelda meme sil est un peu court ca reste une tuerie
Sidoine
 
Je parie que c'est Zoo Tycoon qui va remporter Computer Family Game of the Year.
lilo
 
Non Sharpshooter 2
incinerator484
 
Je comprends pas pourquoi vous adorez tant que ça PoP...
Arthur
 
Max Payne 2 les sequences de reve de folie tous ces cauchemars !
Sidoine
 
Je confirme que les physiciens sont toujours habillés à la dernière mode pour les soutenances de thèse.
Vous devez être connecté pour pouvoir participer à la discussion.
Cliquez ici pour vous connecter ou vous inscrire.
Soutenez Factornews.com

Tribune

Crusing
(23h23) Crusing choo.t > dummy files!
choo.t
(20h21) choo.t Puyo Puyo Tetris 1.6Go ? Snipperclips parreil... pour Info, Fast Racing Neo c'est ±700Mo...
choo.t
(20h19) choo.t thedan > 32 Go pour DQ Heroes c'est nawak vu le rendu du jeu.
miniblob
(20h10) miniblob ignatius > Ces deux dernières années j'ai essayé avec une espèce de protection, une bâche transparente, ça marche un peu mieux mais c'est pas extra. Faut dire aussi que les nuits sont souvent fraîches dans la région.
ignatius
(20h03) ignatius (16h39) miniblob > tu leur fait un toit? une serre?
noir_desir
(19h52) noir_desir miniblob > tu pourrais soutenir les paysans venant de ta région, surtout ta camarade lambert qui surement prendre la présidence de la fnsea :)
miniblob
(18h20) miniblob noir_desir > Aucune chance que j'y mette des saletés, j'aime choisir ce qui va finir par pourrir ma santé.
noir_desir
(17h24) noir_desir miniblob > essaye les solutions fnsea :)
miniblob
(16h39) miniblob noir_desir > Il y a pas mal de trucs qui poussent bien ici, mais la tomate c'est pas vraiment ça. J'ai beau essayer tous les ans, les plants finissent tout le temps par tomber malade.
noir_desir
(16h32) noir_desir miniblob > Ca pousse bien dans le cantal la tomate, et puis la prochaine patronne du Fnsea est de chez vous :), tomate ogm pourrie pour miniblob
miniblob
(16h25) miniblob noir_desir > Je fais pas le difficile, faut bien se nourrir...
Nastyfox
(15h58) Nastyfox La switch à poil [tieba.baidu.com]
noir_desir
(15h36) noir_desir miniblob > même les tomatas pourries ?
miniblob
(15h01) miniblob Le scénar d'Horizon me fait pas trop peur, j'ai été un des seuls à avoir aimé celui du dernier Killzone (ne me jetez pas de tomates, ou alors visez la bouche)
Crusing
(14h52) Crusing Moi je m'en fous, mais ça peut en interesser.
Le vertueux
(14h49) Le vertueux Crusing > DIY ou rien !
Crusing
(14h42) Crusing G29 pas cher [amazon.co.uk]
noir_desir
(13h51) noir_desir Fougère > après c'est le 1er jeux rpg de guerrilla , et nouvelle ip a construire pour sony.
noir_desir
(13h50) noir_desir Fougère > yep,, c'est ce que j'ai compris, mais il fait bien le job, et arrive à captiver le joueur sur sa partie (il parle de 35h).
Fougère
(13h28) Fougère Laurent > D'après Boulapoire, le scénario existe pas casse pas 3 pattes à un canard
Laurent
(13h10) Laurent bixente > J'espère que c'est plus qu'un far cry 3 et que le coté narration/rpg est bein fichu
bixente
(12h28) bixente J'ai vraiment hâte de tester Horizon, ce jeu m'intrigue énormément depuis son annonce.
noir_desir
(11h49) noir_desir thedan > [lemonde.fr]
Laurent
(11h04) Laurent thedan > c'est parce que Nintendo va etre les premiers à faire du cloiud gaming... ou pas
noir_desir
(11h03) noir_desir thedan > oui mais non tu sais la gauche s'est salop qui comprennent rien à l'économie, genre même le porte parole du medef a dit que fillon avait tord quand il propose le chomage degressif
thedan
(11h02) thedan sinon les jeux sur twitch en Démat seront plus gros que les capacités de stokage de la console.... [numerama.com] cherchez l'erreur
thedan
(11h00) thedan Tiens je croyais qu'une taxe sur les robots dixit de TRES nombreux éditorialistes, journaleux etc... C’était idiot et irréaliste ... [numerama.com]
Le vertueux
(10h21) Le vertueux MrPapillon > Nan, c'est pourri !
noir_desir
(10h05) noir_desir Horizon bon mais sans plus pour gk. Je trouve que pour une 1ere ip, c'est pas mal du tout.
MrPapillon
(00h29) MrPapillon Le vertueux > D'ailleurs tu sais bien au fond de toi que j'ai raison, je le vois dans tes yeux.
MrPapillon
(00h26) MrPapillon Le vertueux > C'est rondouillard, ça ressemble à de vrais instruments joués par des mecs endormis, c'est mou. Celui Megadrive a un vrai charme, un truc unique jeu-vidéo/ordinateur.
dimanche 19 février 2017
Le vertueux
(23h32) Le vertueux MrPapillon > (17h10) Là encore, la première est plus mignonne.
Crusing
(22h29) Crusing (18h38) et celui là aussi
Laurent
(22h29) Laurent kmplt242 > Faut croire que les chômeurs et les fonctionnaires sortent le diamnche
Laurent
(22h27) Laurent moi j'avais le mega-stick, c'etait entre deux, la boule mais seulement 3 boutons (mais avec tir auto reglable svp !) parfait pour la conduite fine dans Virtua Racing [segaretro.org]
Crusing
(22h26) Crusing (17h10) rassure toi j'étais équipé d'un magnifique asciipad md6 turbo de cul race édition. C'était pas la peine au 3 boutond
kmplt242
(22h22) kmplt242 10 ans après, je ne sais toujours pas pourquoi le dimanche est aussi mort sur factor
kmplt242
(22h21) kmplt242 ahahaha
lirian
(21h47) lirian je l'ai pas beaucoup connu mais il a pas l'air très net le zaza [fraghero.com]
kmplt242
(18h38) kmplt242 J'avais ça [consolepassion.co.uk]
noir_desir
(18h22) noir_desir MrPapillon > monsieur connard :)
kmplt242
(17h43) kmplt242 ahahahah le connard.
MrPapillon
(17h14) MrPapillon kmplt242 > Si j'en avais une six boutons, mais les invités avaient la trois boutons. Et ça me permettait de montrer ma supériorité au combat sans trop d'efforts.
kmplt242
(17h10) kmplt242 Non mais sf2 au pad 3 boutons ? Vous pouviez pas acheter la 6 boutons bande de pauvres ? :3
MrPapillon
(17h10) MrPapillon [youtube.com] [youtube.com]
MrPapillon
(17h06) MrPapillon Le vertueux > Je me range du côté kmplt242, surtout que j'avais déjà choisi mon camp avec Aladin.
MrPapillon
(17h05) MrPapillon Crusing > Ah ouaip, le game design d'exception où il fallait appuyer sur Start pour changer entre poings et pieds.
Le vertueux
(14h42) Le vertueux La musique de jungle version mega est déguelasse, celle de la snes on entend les petites trompettes, c'est plus joli.
Crusing
(14h04) Crusing Et je ne parlerais pas de sf2 au pad trois boutons..
Crusing
(14h04) Crusing kmplt242 > jungle strike avec son bouton A qui servait à strafer lorsque maintenu, ou à tirer le plus gros missile qu'on avait en une pression. Vive la mégadrive.
kmplt242
(12h16) kmplt242 Mais sinon, c'était génial. J'ai toujours eu un faible pour les jeux en 3d Iso
kmplt242
(12h15) kmplt242 Oui gérer le carburant c'était vite chiant.
noir_desir
(12h12) noir_desir kmplt242 > Idem j'ai beaucoup aimé desert strike à l'époque, le jeu était difficile...
kmplt242
(11h49) kmplt242 Merde c'était le salon Magic à Monaco hier, si j'avais su j'y serai allé poser/troller des question sur Shenmue 3 à Shibuya Productions
kmplt242
(11h29) kmplt242 Sérieux la version SNES on dirait qu'elle est jouée par un groupe de péruviens à chatelet [youtube.com]
kmplt242
(11h27) kmplt242 C'est là qu'on voyait la supériorité du proc sonore de la MD <3
kmplt242
(11h26) kmplt242 J'ai passé des soirées entière avec mon père à jouer à ça :3
kmplt242
(11h26) kmplt242 [youtube.com]
kmplt242
(11h26) kmplt242 Et puis cette zik de desert Strike !!!
kmplt242
(11h24) kmplt242 Crusing > (19h46) urban strike était pourri, les phases à l'intérieur, atroce. Par contre Jungle Strike était vraiment génial.
samedi 18 février 2017
Crusing
(19h52) Crusing choo.t > "des graphiques photoréalistes, 98/100"
choo.t
(19h49) choo.t Oh mon dieu, tu fais remonter en moi des souvenirs de Nuclear Strike 64, dieu que c'était chiant.
Crusing
(19h46) Crusing et*
Crusing
(19h46) Crusing J'avais joué à urban strike en émulé bien après, et mon dieu cette purge. Il a fallu l'itération de trop sur PSX pour que tout le monde comprenne que c'était un gameplay 100% désué.
Crusing
(19h41) Crusing D'ailleurs c'est incroyable le succès de cette série, car avec le recul, c'était de la sacré merde, avec du fun comme quand on s'arrache un ongle.
Crusing
(19h39) Crusing high five lirian
lirian
(19h36) lirian j'enculais des scuds
lirian
(19h35) lirian à cet age je lançais des missiles air sol, des roquettes et des obus de 30 mm sur des irakiens dans desert strike
Le vertueux
(19h33) Le vertueux Tuer du nazi dans wolfenstein, c'était très bien.
Crusing
(19h31) Crusing Oui moi perso ça me dérangeait pas à 6-7 ans de bombarder des trucs dans le golfe persique ou jouer à Splatterhouse/Altered Beast.
Le vertueux
(18h55) Le vertueux Cette désinformation et propagande du CSA, payés à rien foutre oui, je vous le dis !
Le vertueux
(18h45) Le vertueux sfabien > à 7 ans il est mûre pour pratiquement n'importe quel jeu, t'emmerde pas à chercher des jeux non violents.
miniblob
(18h01) miniblob Et surtout il y a des blagues sur les flatulences (si avec ça je vends pas du rêve...)
miniblob
(18h00) miniblob Après ya un peu de bagarre mais globalement tu retransformes tes ennemis en animaux, c'est pas bien méchant
miniblob
(17h59) miniblob sfabien > J'ai connu plusieurs gamins qui ont bien trippé sur Mini Ninjas : multisupport, souvent en promo sur Steam et en plus ya une série qui passe à la téloche (pour le combo)
choo.t
(17h28) choo.t sfabien > N'importe quel prod Nintendo. Captain Toad : Treasure Tracker est super accessible, même au grands débutants.
Edhen
(16h56) Edhen sfabien > Si tu veux un truc plus moderne que Minecraft mais à peu près similaire jette un oeil à Portal Knight, c'est 'achement bien (en EA, ça sort bientôt, très bien finalisé pour l'instant).
MaVmAn
(15h51) MaVmAn "super 5 mad michel equipée survie zombies ": [leboncoin.fr]
Crusing
(15h33) Crusing sfabien > à la main ça compte pas
sfabien
(15h19) sfabien Crusing > tu me donnes envie de faire un gosse.
MrPapillon
(15h10) MrPapillon Crusing > Mon fils, je vais t'acheter un jeu vidéo : [resize-parismatch.ladmedia.fr]
Crusing
(15h08) Crusing Sinon plus simple tu choppes Mario war, et tu lui mets des branlées jusqu'à la dégoûter du JV, il gagnera un temps libre précieux pour toute la vie
Crusing
(15h04) Crusing (14h14) MrPapillon > oui voilà, ou europa universalis, et tu lui mets du jazz expérimental en fond tout en fumant du tabac brun à la pipe derrière lui en le regardant jouer, silencieusement.
Crusing
(15h01) Crusing sfabien > bein Mario galaxy / zelda alors non..?
Grostaquin
(14h39) Grostaquin M'a l'air très classe ce Narita Boy [youtube.com]
MrPapillon
(14h14) MrPapillon Ou Civilization VI, histoire de lui apprendre, dès son plus jeune âge, comment dominer le monde.
MrPapillon
(14h13) MrPapillon Laurent > Deus Ex alors, comme ça il aura le choix de ne pas être violent.
zouz
(13h16) zouz sfabien > Rayman
sfabien
(13h15) sfabien Merci, et puis la plateforme n'a pas d'importance. J'ai a peu près tout.
sfabien
(13h15) sfabien j'aime toutes ces lignes avec mon nom en gras. Je me sens important.
Laurent
(13h05) Laurent sfabien > non, ca devait etre celui-là [amazon.com]
Laurent
(12h56) Laurent MrPapillon > le monsieur a dit pas violent
Laurent
(12h55) Laurent sfabien > Les premiers harry potter, vraiment très bien pour découvrir les bases du JV (je crois que c'est celui-là que j'ai fini [amazon.com]
MrPapillon
(12h54) MrPapillon sfabien > (ou Dark Souls selon la police).
MrPapillon
(12h53) MrPapillon sfabien > Minecraft.
Crusing
(12h53) Crusing sfabien > budget cuts (comprendre: précise le support)
sfabien
(12h43) sfabien Qui connait un jeu vidéo sympa, pas violent à faire jouer à un gamin de 7 ans ? Autre qu'un lego.
kmplt242
(12h39) kmplt242 Help les 3Distes [factornews.com]
Le vertueux
(11h16) Le vertueux Nastyfox > Les dialogues en soient n'étaient pas si bons que ça, mais le premier passait encore pour finir en gros navet affligeant avec le 3.
vendredi 17 février 2017
Mimyke
(23h41) Mimyke Mods Payant: Gabe veux un deuxième round: [moddb.com]