Connexion
Pour récupérer votre compte, veuillez saisir votre adresse email. Vous allez recevoir un email contenant une adresse pour récupérer votre compte.
Inscription
En vous inscrivant, vous acceptez les conditions d'utilisation du site et de nous vendre votre âme pour un euro symbolique. Amusez vous, mais pliez vous à la charte.
 
ACTU

Eurêka, GPG !

CBL par CBL,  email  @CBL_Factor
 
Chez Gas Powered Games, les semaines se suivent et se ressemblent avec encore une fois un nouveau vidéoblog sur Kings and Castles et un nouveau patch pour Supreme Commander 2. Ce dernier ajoute une meta-IA qui contrôle d'autres IA pour faire par exemple des attaques groupées.

Ca rappellera aux habitués de Starcraft les parties contre l'IA où cette dernière faisait un triple rush sur votre position après 15 minutes de jeu et sans avoir fait de reconnaissance.



Fixes
Fixed a crash when performing a game save on Campaign mission 17
Fixed UI exploit allowing ACU duplication.
Fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed.
Fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range.
Fix to AI withholding resource reservations for construction units that have died.
Fix for AI factories getting stuck not building.
Fix for rare game crashes related to the AI resource manager.

Improvements
Introducing the new advanced AI Overlord.
The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations).
The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons).
Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room.
AI can send and respond to distress calls from nearby AI allies.
AI can notify AI allies about priority threats such as Nukes and Artillery.
AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro).
AI will now redistribute excessive resources from the Slush bucket late game.
AI improvements in evaluating potential Landing Zones.
AI can now mix Experimentals with Conventional units into platoons on creation.
AI now considers mixed group strength when dispatching attack groups.
Added larger AI platoon sizes to accommodate mixed platoons.
AI will now build transports sufficient to handle extended mixed platoons.
Engineer platoons will now use Route threat checking when finding a place to build mass extractors.
Lowered Engineer extractor platoon threat threshold.
Rechercher sur Factornews