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GRID se patche

Zaza le Nounours par Zaza le Nounours,  email  @ZazaLeNounours
Le très bon Race Driver : GRID se voit déjà offrir un premier patch. D'un poids non-négligeable de 190 Mo, celui-ci corrige et améliore une foultitude de choses, parmi lesquelles on retiendra notamment la prise en compte des volants avec boite de vitesse en H, comme le G25. Le changelog complet est visible juste après.

Network bug fixes

* When viewing in spectator mode – wheels should now turn correctly.
* Session searching now functions correctly when there are lots of full sessions (PC and PS3).
* Track and route options no longer change when host gets back to lobby in private/LAN.
* Race results are now correct if a host migration occurs at the end of the race.
* Other player's progress/positions are now correctly updated when you enter the race results screen.
* Several NaN (brown screen) related fixes.
* Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

Network - general

* Race to race lobby timer is now 15 seconds
* A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
* Changes to what is displayed in lobby when a player has kick votes.
* Added ability to get the next page of sessions in private session results (PC and PS3)
* Banned sessions no longer appear in private session list.
* Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
* Added ability to change collision types in all sessions (not enabled in Demolition Derby).
* Numerous anti griefing checks to turn off collisions when players are griefing.
* Fix for distance shown in distance online stat.
* A warning message is now shown the first time you enter system link.
* In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
* When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
* Cars become semi-transparent when collisions are turned off due to griefing.
* Improvements to prediction system to reduce effects of lag when players are close by
* Fix for occasional excessive smoke coming from other players in network mode
* Fix for exploit where a player could upload an incorrect lap time
* PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first

Game - general

* Xbox 360 achievement fix.
* Several optimisations and performance improvements.
* It is now possible to look left and right while in bonnet camera.
* Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
* Fix for cars very occasionally flying into the air when hitting kerbs.
* Fixes for custom action maps
* Track rendering optimisations.
* Brown screen problem no longer awards achievements or causes glowing white cars.
* Fix for airborne achievement – now awarded even if car flips upside down during jump
* Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes - general

* Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
* Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
* Fix for missing Force feedback on Vista.
* Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.
* Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
* Adding support for triple head displays.
* Graphical corruption fix when using multiple GPU's.
* Network chat text made less obtrusive.
* Numerous on-going compatibility fixes.
* Improvements to shadows for certain resolutions/aspect ratios.
* Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.
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