Connexion
Pour récupérer votre compte, veuillez saisir votre adresse email. Vous allez recevoir un email contenant une adresse pour récupérer votre compte.
Inscription
En vous inscrivant, vous acceptez les conditions d'utilisation du site et de nous vendre votre âme pour un euro symbolique. Amusez vous, mais pliez vous à la charte.
 
ACTU

#include HalfLife2.h

Niko par Niko,  email  @nik0tine  
 
Vous voulez Half Life 2 ? Compilez-le. Depuis hier, le code source du jeu se balade gaiement sur le net, en particulier dans les bas fonds des réseaux Peer to peer.

Alors que l'on se demandait encore si il s'agissait d'un fake ou d'une réalité, Gabe Newell a posté sur les forums de HalfLife2.net la confirmation, ainsi qu'une demande d'aide à la communauté ((Invalid Url), ils vous fileront peut-être une date de sortie de leur jeu).

Amis trolls, inutile de vous ruer sur le code source : même si vous arrivez à le compiler, le code source n'est pas le jeu complet, et sans les models, vous ne risquez pas d'aller bien loin.

Quoi qu'il en soit, c'est un coup dur pour Valve, qui voit son secret le mieux gardé dévoilé aux yeux de tous les petits développeurs en herbe. Inutile de dire qu'ils vont rechercher activement la source du leak.

Le post de Gabe Newell sur le sujet :
Ever have one of those weeks? This has just not been the best couple of days for me or for Valve.

Yes, the source code that has been posted is the HL-2 source code.

Here is what we know:

1) Starting around 9/11 of this year, someone other than me was accessing my email account. This has been determined by looking at traffic on our email server versus my travel schedule.

2) Shortly afterwards my machine started acting weird (right-clicking on executables would crash explorer). I was unable to find a virus or trojan on my machine, I reformatted my hard drive, and reinstalled.

3) For the next week, there appears to have been suspicious activity on my webmail account.

4) Around 9/19 someone made a copy of the HL-2 source tree.

5) At some point, keystroke recorders got installed on several machines at Valve. Our speculation is that these were done via a buffer overflow in Outlook's preview pane. This recorder is apparently a customized version of RemoteAnywhere created to infect Valve (at least it hasn't been seen anywhere else, and isn't detected by normal virus scanning tools).

6) Periodically for the last year we've been the subject of a variety of denial of service attacks targetted at our webservers and at Steam. We don't know if these are related or independent.

Well, this sucks.

What I'd appreciate is the assistance of the community in tracking this down. I have a special email address for people to send information to, helpvalve@valvesoftware.com. If you have information about the denial of service attacks or the infiltration of our network, please send the details. There are some pretty obvious places to start with the posts and records in IRC, so if you can point us in the right direction, that would be great.

We at Valve have always thought of ourselves as being part of a community, and I can't imagine a better group of people to help us take care of these problems than this community.

Gabe

Source : Forums HalfLife2.net
Rechercher sur Factornews