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SupCom 2 : J+15

CBL par CBL,  email  @CBL_Factor
 
15 jours après sa sortie, Supreme Commander 2 reste dans le top 10 des ventes PC sur Steam et Amazon.com. Il y a environ 3000 joueurs qui y jouent (online et offline) ce qui n'est pas trop mal vu les mastodontes qu'il y a en face.

La campagne solo ne casse pas des briques et est moins bien que celle du premier mais elle permet de découvrir les nouveautés du jeu sans se prendre la tête. Même si on s'y habitue, le nouveau système économique est casse-couilles. Par exemple, on ne peut pas dès le départ donner 36 ordes de constructions à son commandeur et aller se faire un café car on n'a pas les ressources nécessaires. Par contre certains nouveaux automatismes sont très sympathiques comme le fait que les ingénieurs réparent tout ce qu'il y a autour d'eux sans qu'on leur demande.

GPG continue de bosser sur le jeu et a sorti un nouveau patch pendant que Chris Taylor fait ses videoblogs sur Kings and Castles. Dans le dernier, on apprend que de grosses armées vont se rentrer dedans.

Bug Fixes and Improvements
Private games have been replaced with Friends Only games. This means that you can mark a game as "Friends Only" and it will only be seen in your friends' "Friends" tab
The game browser has two new filters: Show Passworded games, and Show All Regions (both off by default)
Added "Test Ping" to the Skirmish menu, which will simulate in game traffic volume (based on number of players) for 5 seconds. This will help players find problematic network connections before getting into a game
Color coding on pings in skirmish lobby. When a ping is greater than 400 it will be yellow, and when greater than 500 it will be red
Games list in the games browser can now be sorted on each column
Cybran and Illuminate air factory veterancy fix: factories now calculate veterancy rate correctly
Fix to ACU not firing after activating its reclaim beam, while issuing a move order
ACUs can now be attacked while under water
Air units are no longer damaged if they fly over an activated Magnetron

Balance and Tuning
UEF P-Shield shield Health increased by 25%
Universal Colossus can now also be unlocked by researching the Urchinow
Overcharge cooldown increased to 35 seconds. Was 25
Transport build costs increased by 50%. Reduced Health to 4000. Was 4500
Darkenoid primary beam weapon Damage increased by 50%
Cybran Air Radar, Cybran Air Vision, Illuminate Land Vision, UEF Air Vision, UEF Land Radar, UEF Naval Radar and UEF Naval Sonar research all reduced by 1 Research Point
Illuminate ACU Radar boost increased to +175%. Was +100%
UEF ACU Radar and Vision boosts increased to +150%. Was +100%
UEF Fighter & Bomber shield Health decreased to 175. Was 200
Gunship Speed reduced to 6. Was 8. Shield Health decreased to 150. Was 600. Build Time increased to 27. Was 24
UEF ACU Artillery research cost increased to 6. Was 4. Damage Radius reduced to 5. Was 6
Cybran mobile artillery Movement Speed reduced to 2.8. Was 3.2
Cybran Carrier build cost reduction of 33% added
All factions' ACU AA upgrade Damage increased by 25%
Airnomo cost decreased 10%. Health increased to 13,000. Was 10,000. AA damage increased 50%. Direct Fire damage decreased 50%
Cybran Battleship AA Damage reduced by 40%


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