Longtree a écrit :
Vu ce qu'ils ont réussi à faire avec le moteur aujourd'hui je pense que c'est bon.
(adaptation de certaines parties en 64 bit, les planètes procédurales, les physics grids (zones de physique locales), leur système de zonage (système qui remplace l'occlusion octree, mieux adaptée à des espaces de jeu énormes,.. )
fwouedd a écrit :Longtree a écrit :
Vu ce qu'ils ont réussi à faire avec le moteur aujourd'hui je pense que c'est bon.
(adaptation de certaines parties en 64 bit, les planètes procédurales, les physics grids (zones de physique locales), leur système de zonage (système qui remplace l'occlusion octree, mieux adaptée à des espaces de jeu énormes,.. )
Jusqu'au prochain délire d'ajouter un truc énorme et imprévu en plein milieu, genre un gros module FPS qui est arrivé sur le tard ou genre les planètes procédurales qui sont arrivées de nulle part juste parce qu'un concurrent commençait à le proposer (alors même qu'on ne sait pas trop comment ils vont pouvoir faire un truc moins orienté grind que Elite pour remplir tout cet espace, l'un des gros contrats sous-entendus de Robert - Alors qu'on sait tous qu'au final, ça va être un gros truc de grind avec 80% d'allés retours et des missions Fedex dans tous les sens.).
Il est là le soucis, c'est l'évolutivité permanentede la visiondu projet depuis le début qui le rends si instable (en plus de soucis de compétences visiblement si ils mettent 4 ans pour ne pas finir de mettre en place les fondations d'un shoot spatial).
(Ils avaient déjà 70 millions de dollars à ce moment. J'appuie bien non pas sur le simple retard, fondamentalement on s'en fout, mais sur la problématique d'avoir une société qui annonce des délais totalement au pif (ça se vérifie encore avec les annonces non tenues pour Squadron42 en 2016 alors que le budget est celui qu'on connait) et sur les potentiels problèmes que ça implique en terme de gestion de projet, d'organisation et de tenues de comptes.)
fwouedd a écrit :
Alors pourquoi ils ont attaqué le dev du procedural en 2015 alors qu'ils l'ont prévu en 2014?
C'est incompréhensible.
CBL a écrit :
En attendant, je plains le département QA. Quand tu fais une recherche "star citizen 2.6 bug" sur Youtube, tu obtiens 13 500 résultats. Y compris une porte qui se bloque si tu l'ouvres sans la regarder.
CBL a écrit :
En attendant, je plains le département QA. Quand tu fais une recherche "star citizen 2.6 bug" sur Youtube, tu obtiens 13 500 résultats. Y compris une porte qui se bloque si tu l'ouvres sans la regarder.
Longtree a écrit :
Pour vraiment connaitre le ressenti des joueurs il serait beacoup mieux d'aller sur le site (indépendant) Reddit dédié à Star Citizen : http://reddit/r/starcitizen
hiroshimacc a écrit :Longtree a écrit :
Pour vraiment connaitre le ressenti des joueurs il serait beacoup mieux d'aller sur le site (indépendant) Reddit dédié à Star Citizen : http://reddit/r/starcitizen
Ah ah oui au moins aussi "indépendant" que le reddit de NMS ou de The_Donald : 5/5.
For fuck sake CIG. You're 4 years into development and you have nothing to show. A 30 minute video of 4 middle-aged nerds sat in director's chairs talking about vague ideas of 'this might happen' or 'we're thinking it could be like...' or 'maybe it works like...'.
You've blown through ONE HUNDRED MILLION DOLLARS!!! Stop fucking talking. Go and show me these systems, show me the work in progress, show me the proof of concept, hell show me the fucking design documents.
You're promising to make the most ambitious and complex game ever created and you're still talking about concepts for basic functionality like a fucking logoff timer... or fuel rods for ships... after 4 fucking years!
Do you know what I thought of when I was watching that? Those 'Relay' nerds or whatever they're called. Tell me, what is the difference between Crobbler and Tony Z sitting there talking you through their ~~DREAMS~~ and Dolvak or bowtie dude talking you through his? Neither are gonna fucking happen! It's pie-in-the-sky, 'imagine how cool in would be' bullshit which they ask you to pledge hundreds of dollars to prove that you believe.
Don't give them any money. If you've ever given them any money apply for a refund to get it back. This is my Star Citizen meltdown and you can have it for free.
Fuck Chris Roberts.
And this right here is why this game will never come out. Derek maintains the viewpoint (or did in his July Blog™) that it's a technical impossibility, and that may be true. Others maintain that the scummy business practices are to blame, others point to just how awful a job they've done so far as the necessary evidence against its completion. All valid points. But ultimately, even in a parallel universe where all other problems are solved, Star Citizen was never possible with Chris Roberts heading it. The man has no idea whatsoever how to make a game - he just thinks of "cool shit" like some 10-year old kid theorycrafting on a playground, with no idea how or if it would work in a game. Wing Commander was released because the tech of the time forcibly constrained him into a little box. The box is gone, and the idiot is free. He's taken over $100 million dollars of other people's money, opened several studios and employed hundreds of workers, and he has no idea what to tell them all to do. He has no idea what they're all supposed to be building, how it's supposed to work, and how any of it fits together. Meanwhile money is getting spent - every paycheck, every rent check, every space door - money gone - with nothing to show for it. Still no game, still no usable code, still no functioning tech demo, still no design, still no plan. Just the sweet smell of burning cash.
We're in 2017, a little more than 2 weeks in, and nothing's working. But it's time to talk about what "might be cool if." In 2 more weeks, nothing will be done. In 2 months - still nothing. At some point this year there will be a 30GB "patch" labelled "3.0" and it will be the same broken shit with a tacked-on vestigial feature like "Atmosphere 2.0" where they found a way to decouple the airlock <USE> prompt from your spacesuit and actually track whether or not the zone you're in has air in it (admittedly a very tricky problem that was somehow solved in 2001 by the Everquest guys, and probably earlier than that).
They can't build a basic space station without you clipping through the walls, but they're gonna have fleet battles with intelligent NPC AIs everywhere. They can't get the flight model working, but they're going to have procedural hand-crafted planets so big you can find things the developers didn't intend and have "emergent gameplay". They can't code a patcher, but they're going to have a system where you can mine asteroids and make custom additives for your fuel that will have an effect on the game and usher in a new supply/demand economy based on the new fuel tech that you've discovered yourself but kept secret from rival corporations.
You can't even hide in a fucking crate yet.
But all this is going to happen. Chris saw the Matrix and thought it was a documentary, so now all he has to do is make the same exact thing but have 100 star systems in it instead of just one measly planet. This is a totally reasonable and achievable goal, certainly for a man whose highest life achievements are getting the boot from Microsoft, getting blacklisted from Hollywood, and fucking a witch. Put this fucker in charge - he's got this. He just needs a little more money to complete the refactoring; the pipelines are looking good, and subsumption is a go. Once he's done rebuilding other people's long-optimized technology to not work right, he's just one more engine switch away from things really taking off. Partnerships with Amazon are removing the blockers, and manchildren everywhere who have inexplicable reproduced are using their kids' college funds to prop this project up when they're not busy building Constellation replicas in their basements.
I hope Windows 24 can run a DOS launcher.
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