Raymond said that post-9/11, game designers had the opportunity to "redefine" the spy genre - and Splinter Cell fits in with this vision perfectly.
"It's no longer about tailing people and eavesdropping," she said. "The reality of what a modern spy is post-9/11 is really in-line with Splinter Cell and Tom Clancy and the gadgets and what's going on on the information side of things, which is at the roots of the game.
"So we're in a really good position."
Skizomeuh a écrit :
le seuil de rentabilité y est pour quelque chose
Tonolito_ a écrit :
Encore un coup des actionnaires et de chiffres a atteindre :(