WOLFREIM a écrit :
Pour Doom 4, si j'ai bien compris CARMACK a l'intention d'utiliser toutes le potentiel du moteur IDTECH5. Il a intérêt à sérieusement se magner de nous montrer des screens ou des videos convaincants sous peine de donner l'impression (fausse ou vraie à vous de choisir) générale à la majorité des joueurs de proposer un jeu sur un moteur un peu à la ramasse ou dépassé sur d'autres aspects.
"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," Carmack replied. "We chose the latter."
"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."Dernière interview en date chez Kotaku.