There were now just two possible ways to survive. Either we could complete the Xbox Darwinia+ project in time, or we could get the Chronometer project approved by C4. I didn’t want either. The Darwinia+ project was MORE DARWINIA, a game we’d been working on since 2002. It was also not an original game, which I believe is Introversion’s core purpose. The Chronometer project was a massive fulltime occupation for myself and Mark, probably involving a doubling of our team size, and under ultimate control of Channel 4. It was a good idea, but I wanted to do Chronometer under our own steam, on our own terms, and I didn’t want to be beholden to anyone when designing a game. But ultimately the decision was made for us, the world changed, the economy collapsed, and big risky funding programs at Channel 4 dried up. Their budget got halved, then halved again, and C4 turned down the whole project. By this point I had no idea what to feel about this. But it meant one thing – Subversion would (again) have to wait, Darwinia+ was and still is the most important project now, the only one that we have a chance of finishing before the minimal returns from Multiwinia run out completely.
Écrire dans un français correct et lisible : ni phonétique, ni style SMS. Le warez et les incitations au piratage sont interdits. La pornographie est interdite. Le racisme et les incitations au racisme sont interdits. L'agressivité envers d'autres membres, les menaces, le dénigrement systématique sont interdits. Éviter les messages inutiles