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UT 3 : la grosse mise à jour est dispo

CBL par CBL,  email  @CBL_Factor
Comme promis, le patch 2.0 (311 Mo) et le Titan Pack (920 Mo) pour Unreal Tournament 3 sont dispo sur PC. Les possesseurs de la version PS3 devront attendre le 19 mars. Le changelog colossal est ci-dessous.

Included in the Titan Pack will be a total of :
- 16 environments - 4 Warfare, 3 vCTF, 6 Deathmatch, and 3 CTF maps – that are new to the PC and PS3 versions
- Three bonus pack maps, CTF-Face, CTF-Searchlight and DM-Morbias (with preview pics)
- The namesake Titan mutator, which lets players overwhelm opponents as a 15 foot tall titan, or crush them as a 30 foot tall Behemoth
- Greed and Betrayal, two gametypes that breed new-found fervor throughout the competitive UT3 arena
- Two powerful weapons, the Stinger Turret and Eradicator Cannon artillery
- Two valuable deployables, the X-Ray Field and Link Station
- The Slow Field power-up, a portable version of the Slow Field deployable
- Stealthbender, a new vehicle that carries two spidermine trap deployables, one EMP mine, and one each of the new Link Station and X-Ray Field deployables
- Two new characters, Nova and Kana (Liandri and Ronin, respectively)
- 57 awards attainable as Steam Achievements and PS3 Trophies
- Broad improvements for PC and PS3: Significant AI enhancements, especially in vehicle gametypes; networking performance upgrades; greatly improved menu flow and UI usability; better mod support
- Client-side demo recording, highly improved Server Browser, a new maplist system, plus mid-game mutator and gametype voting functionality for PC
- High demand PS3 features including PS3 Trophy support, two-player split-screen support, and mod browsing

Patch 2.0 release notes

Improved Steam integration
- Steam Achievement support for Steam installations of UT3.
- Integrated Steam Authentication support.
- 57 achievements mark your progress and mastery of UT.
- Progress screen shows which awards you have earned, and completion progress on all awards.
- You can activate a non-Steam purchased version with Steam (making it a full Steam version) by:
- Open Steam main window
- In Games menu, select Activate a Product on Steam...
- Type in your CD Key
- Install UT3 via Steam
- Note this make an entire new UT3 installation, so uninstall the previous version (your settings/profile should not be affected)

Server Browser
- Server Browser updates, expanded query filtering, clientside filters and a new UI option list.
- Added mutator filtering to the server browser (filter by installed mutators, mutator classes and mutator names)
- Now displays each servers IP in the server details box
- Added 'Join IP' and 'Spectate IP' buttons to the join game menu
- Added an 'Add IP' button to the favourites menu
- Modified the main menu to return to the server browser after disconnecting
- Added a new button to the midgame menu 'Add Favorite', and a new console command: AddServerToFavorites
- Updated server browser code, so that custom gametypes are properly filtered.
- Added a 'List All Game Modes' selection to the server filter menu.
- Added more information to the server browser player list.
- Fixed servers not being added to history, when following a friend to a server
- You can now attempt to directly connect to offline servers in History and Favorites (even during master server downtimes).
- Show "+" for player counts that are populated by bots.

- Major visual and menu flow overhaul for improved useability.
- Made the instant-action and host-game menus keep their settings.
- Scoreboard double click functionality for kicking, messages to specific players.
- Enabled gamepad stick sensitivity setting in UI.
- Improved gamepad support on PC.
- Added support for a whole mess of options on Advanced video settings page.
- Easier to click buttons by fixing cases where mouse went just past them.
- Max player counts always fit on all scoreboards.
- Modifier cards should take display priority in toasts over character unlocks.
- Improved voice command menu positioning and offsets.
- Fixed showing as teleport destinations on map nodes which could not be teleported to.
- Added tooltip while deployed in stealth vehicles to show drop deployable button.
- Bot count UI changed from "Number of opponents" to "Number of combatants" to be less confusing.
- Added support for showing top weapon user in end of match scoreboard. This shows which player got the most kills
with a particular weapon. If a player was the leader with more than one weapon, it picks the weapon he or she got the
most kills with.
- Show beacon with name of enemies in DM if they are close enough.
- Fixed ammo number on HUD pulsing on armor pick up instead of ammo pick up.
- Third position for powernode beacon, when just looking at base.
- Added speaking icon to player beacons.
- Portraits shown for player speaking with VOIP.
- Fixed onslaught teleporter tooltip not always displayed correctly.
- fixed toasts that don't shut down properly popping up later unexpectedly
- More delay before going back to ambient music from action.
- Fixed text being obscured after removing a friend from the friends list
- Fixed showing proper weapon icon on weapon bar for selected weapon when two weapons are in same slot.
- Fixed issue where playercard and friend message screens were disappearing.
- Reduced chat log spam.
- Fixed rules for showing "change team" button.
- Added John Barrett (programming contractor), Michiel Hendriks (programming contractor), and Pancho Eekels (level design contractor) to credits.
- Fixed duel match rules in scoreboard.
- Fixed player information on server browser history page not refreshing correctly.
- Fix a crash caused by some mod UI scenes during the gamne

- Increased radius/volume of Manta, Raptor, and Viper engines.
- Fixed scavenger legs disappearing in kill volumes.
- Force occupied manta to rise if underwater.
- Added sound effect and recharge bar to SPMA to indicate when the weapon is ready to fire
- Increased water damage taken by vehicles.
- Increased Goliath health.
- Fixed nightshade beam weapon accuracy.
- Fixed spidermines confused about nightshade that switches teams.
- Tank shell is always relevant, so you'll see it if it kills you from a hidden tank.
- Leviathan shield doesn't stay around after death.
- Fixed leviathan passenger beacon positioning.
- Fixed hoverboard rooster tail positioning when traveling over shallow water.
- Fixed flag positioning on tracked turrets.
- Fixed flying Manta exploit.
- Fixed boost exploit with Fury vehicle
- Fixed exploit to damage own core/nodes with rocket turret.

- Added burn trail for link gun beam.
- Weapon pickups now disappear for the player who picked it up, until it can be picked up again (now works like weapon lockers).
- Weapon throwing always enabled.
- Improved force feedback for various weapon and pickup actions.
- Simpler crosshair for instagib rifle.
- Third person translocate sound.
- Stinger now higher priority than flak cannon by default.
- Back splatter decals for hits with sniper rifle, stinger, and enforcer.
- Improved spidermine aiming help on console with hitscan weapons (enforcer, stinger, sniper).
- Fixed enforcer anim problems when become dual during initial loading.
- No ammo display for instagib rifle.
- Improved spidermine herding with Avrils.
- Improved redeemer blast screen shake.
- Spidermines work properly in deathmatch.
- Fixed translocator discs being able to get embedded in geometry with zero extent collision on but box collision off.
- Fixed deployable exploit (run over deployable while firing weapon, get in vehicle while still firing, and never switch to deployable).
- Fixed trans discs getting stuck on instigator's head.
- Fixed redeemer bug where redeemers impacting ceiling sometimes had explosion center imbedded in ceiling, affecting damage dealt.
- Fixed stinger alt-fire stops with 1 ammo.
- Fix for rare stinger shard crash when shard tries to impale two overlapping dead bodies at the same time.
- Fixed fast avril firing exploit.

- Added Drop Flag/Orb command (accessible through voice menu) to get bot teammates to drop the flag they are carrying.
- Improved bot handling of navigation failures, don't stay stuck.
- Bots understand ducking under obstacles with the Darkwalker.
- Bots understand getting off hoverboard to use a lift.
- Adjusted bot new enemy acquistion speed.
- Low skill bots don't slow down if carrying flag.
- Bots understand how to effectively use Orbs in Warfare much better.
- Bots use the hoverboard more effectively.
- Improved bot AI for using Translocator.
- Improved AI for picking best weapon to use.
- Improved AI for Leviathan, including aiming with the leviathan, and navigating the Leviathan.
- Improved AI for using the Hellfire SPMA.
- Improved Scorpion AI for trying to run over enemy foot soldiers and self destruct into big vehicles.
- Improved Manta/Viper AI for trying to run over enemy foot soldiers.
- Improved stealth vehicle deployment AI.
- Improved bots yelling "same team" when player is actually trying to hit nearby enemy.
- Fixed bots not able to get in Darkwalker secondary turret in some cases.
- Fixed bot AI issues in secondary turrets.
- Bots go after countdown nodes if core can't be attacked.
- Fixed bots grabbing orb without getting all the way to orb spawner.
- Improved AI for bots deciding whether to get out of vehicles and continue on foot.
- Automatic fix for not letting bots in vehicles try to go into areas that are blocked for vehicles by turnaroundvolumes.
- Bots are move aggressive about driving vehicles without slowing down too much for slight turns.
- Bots fully understand kismet disabled nodes.
- Improved bot AI for fighting enemies in Slow Fields.
- Improved bot understanding of targeting occluded powernodes.

Demo Recording
- Added support for clientside demo recording.
- Demo playback is now delayed until precaching completes.
- Fixed SPMA camera crash during demo playback.
- Fixed demo playback log spam.
- Added DemoFF and DemoSlomo console commands. Can be bound to a key in UTInput.ini.
DemoFF toggles between 1x, 3.3x, and 10x fast forward.
DemoSlomo takes a float between 0.1 and 10 which adjusts playback speed by that factor.

- Fixed localization of certain networking messages received from different language server.
- Improved dynamic netspeed system based on player counts.
- Improved hoverboard smoothness in net games.
- Friend following now attempts to place friends on the same team.
- Added team balancing between matches.
- Fixed reachspecs occasionally keeping level references across seamless travel, causing levels not to be properly unloaded.
- Increased net priority of movers with viewer based on them. Reduces mover popping in large playercount games.
- Networking bandwidth use optimizations.
- Improved prioritization of actor replication.
- Improved network pawn position update smoothing using mesh translation.
- Tweaked finding floors for simulated falling pawns.
- Yaw and pitch change smoothing for other players on clients.
- Fixed character mesh not getting onto hoverboard right away in high player count games.
- Improved turret replication in high player count games.
- Fixed remaining cases where team color skins weren't being properly set.
- Fixed clients auto-switching to better weapon when they stop firing.
- Don't dynamically adjust listen server client netspeed above max client has requested (for modem clients).
- Make sure all audio components get cleaned up on seamless travel.
- Fixed various exploits.
- Try multiple STUN servers if first one fails. Fixes users incorrectly getting the "Your network configuration may not be compatible..." warning.
- Fixed spectator choppiness when camera is following a player.
- No spectating bar when spectating in first person.

Server Administration
- Removed download speed limitations, when hosting LAN servers.
- Implemented auto-reconnect code for Gamespy uplink and advertising. Servers now continuously try to advertise to the master server upon failure.
- Fixed buggy URL parsing function, which was breaking mutator advertising
- Added code to recreate serveractors after seamless travel
- Fixed case insensitivity issue with admin and game passwords
- Added session banning, with the command: AdminSessionBan
- Security fixes.
- Added config variable 'SpawnProtectionTime' to UTGame.ini.
- Optimized stats sending bandwidth.
- Support `n as \n in MOTD.

- Collision Octree optimizations
- Particle system optimizations
- Safe handling of inversing nil matrices. Addresses rare ragdoll physics crashes.
- Removed unnecessary profile saves, improved saving progress when player expects it.
- Improved Garbage collection performance.
- Optimized decals.
- Warfare Teleporter portal rendering updates are now disabled by default, even for high end systems (for performance reasons).
To enable, add the following to your UTGame.ini file


- Reduced non-warfare teleporter update range if bRealTimeCapture is false.
- Added a dialog warning users of nvidia driver version that are known to crash UT3, and to upgrade.
- Fixed Engine.* localization files being in the wrong location

- Option to allow for custom characters to load at all times (no default characters, but may get hitches when new players join).
- CTF flag is hidden for player carrying it.
- Can no longer teleport to node that is under attack.
- Improved victim death messages (precise cause of death).
- In game types using weaponlockers, players spawn with weapons from nearest weapon locker.
- Fixed scoreboard issues during seamless travel.
- Fixed lifts returning if you jump or get shot while on them.
- Play taunts on upper body only for moving players.
- Fixed black boxes on Leviathan shock balls.
- Fixed lighting on first person spidermine death effect
- Improved code for leaning players which are going around turns.
- Reduced foot jittering on stairs.
- No team change penalty for automatic swaps.
- Improved lighting for characters.
- Reduced mesh offsetting on slopes, removing exploit allowing players to hide.
- Fixed winner pawn rotating after round ends.
- Fixed sender not hearing autotaunts.
- Fixed krall missing footstep sound notifies.
- Fixed bots leaving game affecting TDM team score.
- Fixed bad low LOD meshes (spiky when feigning or dead).
- Fixed gamespy rank query results. Now always properly centers the querying player in the returned list.
- Added GameInfo.bForceNoSeamlessTravel config var to completely disable seamless travel

Mod support
- UTHUD now responsible for drawing player and vehicle beacons, making it easier to support custom beacons for custom game types.
- Added support for stretching IK limbs (see SkelControlLimb.uc).
- Merged PC version script functionality to PS3 to improve mod compatibility for mods on PS3.
- Added spectator notification hooks to Mutator.uc:
- AllowBecomeActivePlayer: Allows mutators to prevent spectators from joining the game
- AllowBecomeSpectator: Allows mutators to block players from spectating (not fully implemented).
- NotifyBecomeActivePlayer: Notifies mutators when a spectator successfully becomes an active player
- NotifyBecomeSpectator: Notifies mutators when a player becomes a spectator (not fully implemented)
- Added two new functions to Object.uc, 'IsNetScript' which returns true if the current code was remotely executed, and 'GetNetFuncName'
which returns the name of the replicated function where script execution began
- Added a new function flag, 'DemoRecording', which replicates the function into the demo file when recording demos
NOTE: Implicitly flags the function as simulated
- Added the ability for mods to specify custom settings scenes, through new values in UTUIDataProvider_GameModeInfo.uc:
- 'ModGameSettingsScene', allows mods to specify a custom settings scene which is accessible through a 'Mod Settings' button
in the Instant Action and Host Game menus
- 'ModClientSettingsScene', allows mods to specify a custom settings scene which is accessible through the main menu settings
page, and the mid game menu settings
- Added ClearConfig and StaticClearConfig functions to Object.uc
- Added team change notification hooks to Mutator.uc
- AllowChangeTeam: Allows mutators to prevent players from changing team
- NotifySetTeam: Notifies mutators when a player successfully changes team
- Added bCanRagdoll flag to UTPawn for mod authors.
- Added slight player glow support for darkmatch (maps with DARKMATCH at start of worldinfo name
- Made UIObject 'ResolveStyles' function accessible to script.
- Added support for loading a Splash.bmp in a mod directory.
- Fixed server browser not being able to filter custom gametypes; in the gametype data provider, set 'GameSearchClass' to: UTGameSearchCustom
- Added code to reinitialize ServerActors after seamless travel
- Added editable 'MouseBounds' property to UIScene, which allows you to configure mouse boundaries for the current scene
- 'MouseBounds.BoundaryObject' is set through the 'Set Mouse Boundary' submenu in the UIEditor context menu
- Also added a selection to the UIEditor View menu, 'Mouse Boundaries Outline', for viewing the current mouse boundaries
- Mouse boundaries can be changed during runtime using 'UIScene::SetMouseBounds' and 'UIScene::ResetMouseBounds'
- Now writes mod config files to mod directory, and auto-find config files in moddir\config or moddir.
- Now autofinds localization files in moddir\localization.
- Now finds splash image in moddir\splash.
- Supports compiling script code with -mod
- Supports publishing with -mod
- Fixed not being able to publish default (startup) map
- No longer copies RefShaderCache files when publishing
- Supports Bink movies in -mod dir (ModDir\Movies)
- Fixed problem with completely overriding UTCustomChar.ini in the mod config directory
- Added -solomod option to restrict game looking in non-loaded .ini files for maps/gametypes/etc
- When using -mod, LocalShaderCache is ignored, instead it uses ModShaderCache*, which can be pre-generated with PrecompileShaders commandlet
- Fixed bug when cooking for PS3 that manta shots are black

Level specific
- Fixed redeemers nopt able to damage power cores in Islander.
- Don't allow disabling of fog volumes. Fixes VCTF-Sandstorm exploit.
- Fixed collision issues in VCTF-Suspense and Suspense_Necris.
- Fixed real-time teleporter portal updates in WAR-Avalanche.
- The old maplist system has been replaced with an entirely new one, which is configured through UTMapLists.ini, this allows mods using
custom .ini files to have map cycles setup from the ingame menus
- To recover the old server maplist settings, you need to open UTGame.ini and go to the [UTGame.UTGame] section, then for each
'GameSpecificMapCycles' entry you need to find (or create) an entry in 'GameProfiles' under [UTGame.UTMapListManager]
in UTMapLists.ini, which has a 'GameClass' value that matches the 'GameClassName' value in 'GameSpecificMapCycles'.

Then you need to find the maplist in UTMapLists.ini which is specified by 'MapListName' value in the 'GameProfiles' entry,
(e.g: [DMMapList UTMapList]), and then you must manually transfer each map name in 'GameSpecificMapCycles' to the maplist
in UTMapLists.ini.

For example, Maps=("DM-Arsenal","DM-Biohazard") in 'GameSpecificMapCycles' would become:
[DMMapList UTMapList]

- Configuration options for [UTGame.UTMapListManager]:
- GameProfiles: This is a list which is used to define custom game type settings (mainly for game voting), options include:
- GameClass: The FULL class name of the gametype, including package name as well as class name (e.g. "UTGame.UTDeathMatch")
- GameName: The name that is displayed on the vote menu when selecting a gametype (e.g. "Deathmatch", "Warfare - No Orbs")
- MapListName: The name of the maplist that this game profile will use (e.g. "WARMapList")
- Options: Additional URL options which are used when switching to this gametype (e.g. "?WarmupTime=60")
- Mutators: Mutators to be loaded for this gametype (e.g. "UTGame.UTMutator_LowGrav,UTGame.UTMutator_Instagi b")
- ExcludedMuts: Mutators which are disallowed for this gametype (e.g. "UTMutator_Instagib,UTMutator_Slomo")
- bIsTeamGame: Specifies whether or not the current gametype is a team game (used internally for game voting)

- MapReplayLimit: The number of matches which must pass before any one map can be played again
- ActiveGameProfileName: The 'GameProfiles' entry which is currently active; mainly used by the game during runtime
- PlayIndex: A value used for keeping track of when maps were last played, represents the total number of games played
- AutoStripOptions: A list of URL options which are automatically removed upon map change (e.g. "LinkSetup")
- AutoEmptyOptions: The same as 'AutoStripOptions', except these options are given an empty value on the URL (e.g. "GoalScore,TimeLimit")

- Configuration options for [UTGame.UTMapList]:
- Maps: The list of maps used by the maplist, options:
- Map: The filename of the map (minus the file extension)
- ExtraData: An array of arbitrary data which can be associated with each maplist entry; mainly used by the game at runtime
- AutoLoadPrefixes: Maps with the prefixes defined here will be automatically added to the maplist (e.g. AutoLoadPrefixes=CTF,VCTF)
- LastActiveMapIndex: The index into the 'Maps' list which was last active; mainly used by the game during runtime

- Added support for midgame voting for maps, game types, and mutators.

- All vote related variables have been moved to UTVote.ini
- To recover the old vote configuration values, you need to open UTGame.ini and go to the [UTGame.UTGame] section, then manually
transfer the vote configuration values to the [UTGame.VoteCollector] section in UTVote.ini; the affected values are:
'bAllowMapVoting', 'VoteDuration' (now 'MapVoteDuration' and 'GameVoteDuration'), 'bMidGameMapVoting' (now 'bMidGameVoting'),
'MapVotePercentage' (now 'MidGameVotePercentage'), 'MinMapVotes' (now 'MinMidGameVotes'), and 'InitialVoteDelay'.

- Added new configuration options 'InitialVoteTransferTime' and 'RushVoteTransferTime'; the first slows down the speed at which vote related
data (e.g. maps, game info) is transferred, to spread out bandwidth usage and prevent lag; the second speeds up the remaining
transfers, for when the client opens the vote menu

- Added gametype voting, allowing players to vote in a different game type before voting for a map (if map voting is enabled). Gametype
configuration is setup in UTMapLists.ini, through 'GameProfiles' under [UTGame.UTMapListManager]; configuration options in UTVote.ini:
- bAllowGameVoting: Enable/Disable gametype voting

- Added mutator voting, allowing players to decide which mutators get enabled/disabled in the next match; configuration options:
- bAllowMutatorVoting: Enable/Disable mutator voting
- VotableMutators: The list used to determine which mutators should be votable, options include:
- MutClass: The FULL class name of the mutator, include package name as well as class name (e.g. "UTGame.UTMutator_Slomo")
- MutName: The name that is displayed on the vote menu for this mutator (e.g. "Instagib", "Low Gravity")
N.B. When left blank, the game will attempt to set this automatically
- MutatorVotePercentage: The percentage of votes required to enable or disable a mutator; percentages are only checked at endgame

- Added kick voting; configuration options:
- bAllowKickVoting: Enable/Disable kick voting
- bAnonymousKickVoting: If true, then the voters name is not shown when performing a kick vote (except to admins)
- MinKickVotes: The minimum number of votes required in order to kick a player
- KickVotePercentage: The percentage of votes required in order to kick a player


Masquer les commentaires lus.
Download en cours. A voir si ça va me redonner l'envie d'y rejouer.
Pour ceux qui hésitent encore, il y a un weekend gratuit et promo sur steam à12€! N'hésitez pas à sauter le pas!
Ca c'est de la mise à jour. Chapeau.
Ça risque de (re)lancer la communauté UT3 ça !
Toninus a écrit :
Pour ceux qui hésitent encore, il y a un weekend gratuit et promo sur steam à12€! N'hésitez pas à sauter le pas!

Merci, pour le coup je me lance !
Big Apple
UT3 est très sympa. Un jeu méconnu :)
Et pourtant reconnu. À raison qui plus est.
Vraiment bizarre le statut de ce jeu auprès de la communauté

La faute a UT04 qui piraté permet de jouer en ligne tout de même?
Vous devez être connecté pour pouvoir participer à la discussion.
Cliquez ici pour vous connecter ou vous inscrire.


(08h56) Doc_Nimbus Mimyke > Vivement :)
(08h54) kmplt242 Niko > (20h27) ben oui !
mardi 25 octobre 2016
(22h36) Mimyke Brutal Doom 64: []
(22h02) Crusing Iphone 7 à 1€, gagnez argent de le france sans travailler gratuitement de très vite.
(21h41) MrPapillon Il faudrait un prêtre sur Factornews pour exorciser kmplt242.
(20h38) LeGreg lirian > pas le choix "croissant au chocolat", bizarre
(20h37) LeGreg Yolteotl > est la propriété de LDLC je crois
Le vertueux
(20h35) Le vertueux Bon sang je ne sais pas qui c'est, je ne suis pas à la page !
(20h27) Niko kmplt242 > T'essayes de nous faire remonter dans google ?
(18h02) kmplt242 marion seclin nocd zizi
(14h16) Crusing MrPapillon > []
(14h14) MrPapillon Wahou je parle en basque, merci Crusing pour l'astuce.
(14h14) MrPapillon Crusing > Ez dut xkonprenitzen. Xez dutx ulertzenx.
(13h54) fwouedd En tout cas l'IA est petée pour l'intant.
(13h52) Mendoza Steev > Ah excellent, merci ! Je vais l'acheter ce soir, du coup. Il a l'air meilleur que le 5 (à mes yeux). Je vais peut-être enfin laisser tomber le 4 !
(13h36) Steev Mendoza > Il y a bien un mode "Chacun son tour" sur la même machine. Par contre, je ne sais pas s'il était là dès l'install, ou si c'est arrivé par patch "day one"
(13h31) Crusing MrPapillon > bayonne-toi!
(13h29) MrPapillon Leurs seules contributions, c'est des jambons, les vêtements blancs avec du rouge pour se faire poursuivre par des taureaux, un espèce de squash avec des raquettes débiles, et l'ex directeur technique de Pixar.
(13h28) Yolteotl ouvre sa boutique []
(13h26) MrPapillon Les basques... personnne ne sait qui ils sont et ce qu'ils foutent là.
(13h19) Crusing lirian > normal, la vérité part de Bayonne, plus on s'en éloigne, plus on tombe dans l'ignorance crasse.
(13h05) Mendoza Quelqu'un pourrait me dire si il y a un mode Hotseat sur Civ6, s'il vous plait ?
(12h35) lirian fiche S pour les intégristes chocolatine
(12h35) lirian []
(09h35) _Kame_ Carrément un autre PC, install sans clef, puis activé. Ça me dit que j'ai une "licence numérique". D'ailleurs, de ce que j'ai lu, une install sans clef ça tient indéfiniment...
(08h56) fwouedd (C'etait fin juillet par contre)
(08h56) fwouedd Peros, ça a pas marché quandf j'ai changé de CPU, mais j'ai pu upgrade depuis un seven.
(08h45) _Kame_ je croyais qu'il fallait téléphone à crosoft dans le cas où y'avait trop de matos différent pour la même licence.
(08h44) _Kame_ ouais je l'avais fais sur un autre PC ça, mais là j'ai fais une install propre à partir de l'ISO de 10
(02h10) CBL (testé et approuvé)
(02h10) CBL []
(02h10) CBL MS est en mode cool avec Win 10. Meme si la date limite de maj gratos est passée, tu peux toujours la faire en fait
(01h00) _Kame_ Tiens, je viens d'activer un Win10 avec une clef 7, alors que j'ai changé de PC...Je croyais que c'était pas possible.
lundi 24 octobre 2016
(23h41) Gurvy *Moonycat
(23h40) Gurvy Hello les pandas, petit teaser du projet Metaphora de Moonycar et Hervé Masseron, auquel j'ai filé un coup de main en rig et anim : []
(21h43) ptitbgaz (20h29) Pour le fan de Metroidvania et de 2D léchée, c'est clairement un must have.
(20h29) sfabien j'ai toujours un bon de -75% sur ORI definitive edition sur steam ...
(18h22) LeGreg (voice over ip, opérateurs tiers)
(18h21) LeGreg je n'ai pas la télé par cable, et je paie 5$ pour téléphone par Internet.
(18h21) LeGreg Aujourd'hui j'ai deux opérateurs dispos, et une offre courante à 100 megabit/seconde à $74 :(. Pas de plafonnage des données.
(18h19) LeGreg Si tout le monde doit tirer des cables, il n'y a une diversité d'offres que dans certains voisinages (donc historiquement l'opérateur de téléphone privé, et celui de télé par cable aussi privé.. si chanceux).
(18h15) LeGreg Environnement concurrentiel très différent. La France serait comparable à un petit État des États Unis très dense. Et il y aurait un opérateur public historique qui serait obligé de louer ses lignes.
(18h14) LeGreg lirian > pas de plafonds de données dans mon coin (ou s'il y en a elles sont "soft"), mais oui Internet coûte plus cher qu'en France et est probablement plus lent.
(18h02) lirian sachant que t'as le plus souvent pas le choix de l'opérateur aux us, que t'es donc pris en otage si le service est pourri et cher, qu'il y a des plafonds de données partout .. c'est clair qu'ils sont pas du tout envieux du rapport qualité/prix européen...
(16h14) thedan et pendant ce temps t'as Julien Gamebeurk, en tant que "journaliste", qui fait la présentation de la ParisGameWeek... C'est "FORRRMIDABLEEE"
(16h05) thedan Crusing > vi, j'ai adoré le sous titre... Non mais le mec , vu le nombre de perles qu'il aligne soit il est complémentent con, ça soit de l'appel à troll
(15h59) Crusing thedan > haha j'abais pas vu le "Soit 685 pains au chocolat "
(15h58) Crusing il va falloir faire voter un loi pour que lorsque un dirigeant prend ouvertement les gens pour des cons ils soit verbalisé.
(15h57) Crusing thedan >" Avec ça, on ne rémunèrera jamais la création " HAHAHAHAHA mais TG donc gros frais de port.
(15h52) thedan 150€ le forfait, "ben ça serait normal..."
(15h52) thedan Ils sont hallucinant SFR, ils ont de plus en plus une mauvaise images de SAV et là ils te balacent ça : []
(11h42) Crusing lirian > []
(11h18) lirian []
dimanche 23 octobre 2016
(00h40) MaVmAn Doc_Nimbus > Cool, merci!
(00h09) Doc_Nimbus (23h46) MaVmAn > Check tes mp
samedi 22 octobre 2016
(23h46) MaVmAn Si quelqu'un a un code pour cet article, je suis preneur par mp: []
(23h27) MrPapillon Alors que ça a très bien pu être prouvé et non rendu public qu'il y en avait. Normalement il y a l'ONU pour ça, mais le problème c'est qu'il faut arriver à faire confiance à l'ONU.
(23h26) MrPapillon Sinon techniquement il n'a pas été prouvé qu'il n'y en ait pas : []
(23h24) MrPapillon Big Apple > Saddam avait des idées sympas parfois : []
Big Apple
(23h10) Big Apple Théorie du complot ou pas, j'attends toujours de voir où sont les armes de destructions massives de Saddam Hussein...
(21h31) hohun (20h38) ben techniquement c'est vrai vu qu'il a réussi à se faire élire malgré une incapacité à connaître les vrais chiffres de quoi que ce soit.
(20h46) Zakwil []
(20h46) Zakwil Zakwil [] pas mal (ca va couter cher)
(20h38) CBL "Dirigeant charismatique" pour Sarkozy
(20h03) Doc_Nimbus [] Civilization 6 mais avec les hommes politiques français
(16h29) _Kame_ Crusing > ah oki, j'avais regardé le début de cette vidéo y'a un bout de temps, mais j'me suis dis que ça m'apprendrait pas grand chose.
(15h01) Crusing Crusing > je sais plus ou est le passage, ou bien c'est as celle ci, mais ça expliquait bien comme le gvt avait abusé de l'élément de language "théorie du complot" pour produire l'ffet que tu disais.
(12h05) _Kame_ Bon, montons cet 6700K \o/
(12h00) _Kame_ Crusing > euh oui et ?
(11h09) Crusing Kame> []
(10h59) fwouedd Forcement, ça laisse des traces.
(10h59) fwouedd Premier contact avec civ 6 : []
(09h11) _Kame_ (02h44) Crusing > ce qui m'énerve avec ce terme de "théorie du complot", c'est que c'est tellement passé dans le langage courant, que dès qu'on soulève quelque chose de bizarre, bam, t'es catalogué, même si t'as des arguments solides.
(09h08) _Kame_ azedean59 > j'aimerai bien voir le rendu de leur écran 3d
(07h21) Dks GTB > Oui y en a un paquet, je range ça dans les anti linky style. En fait c'est que ces merdes sont affichées comme recommandées pour moi... j'ai envi de chier sur le paillasson de google quand je vois ça.
(07h20) Dks Khdot > tu as raison, que dieu me préserve.
(06h50) azedean59 Cela ressemble étrangement à la switch, mais ça date de 2015...[]
(02h47) Crusing Et y'en a un paquet de gens qui ont la tete pleine d'eau et qui vivent dans un caveau.
(02h44) Crusing Les théories du complot, aka ce qui remplace les mythes et légendes d'autrefois. Cf l'épisode 3x2 de black mirror, quand le cerveau n'est pas assez stimulé, il voit des trucs là où y'a rien.
(01h35) GTB Dks > Les théories du complot pullulent.
(00h41) Khdot si tu penses que c'est un fake tu devrais ne jamais sortir de chez toi, à priori tu n'as pas idée de ce qu'il y a à l'extérieur
vendredi 21 octobre 2016
(23h52) Dks J'espère sincèrement que le mec est un fake
(23h52) Dks merci youtube ! []
(23h19) CBL Je parle des versions 2016 de Hillary et Sarko :)
(23h18) CBL (23h14) euh non. Ils divergent sur à peu près tout : impots, rechauffement climatique, mariage gay...
Big Apple
(23h15) Big Apple donc Hillay + Trump = 2 Sarkozy
Big Apple
(23h14) Big Apple ou Hillary = Sarkozy - Le Pen
(22h46) CBL Trump = Sarkozy + Le Pen
(21h35) LeGreg Crusing > c'est pour ceux qui pensent toujours en France que Trump c'est un phénomène uniquement américain ?
(21h19) Crusing Segma > C'est surtout un débile avec un gros complexe d'infériorité, et zéro fond.
(21h15) Mimyke (19h22) thedan > []
(20h21) _Kame_ Et grâce à toi, je le connais maintenant. C'est fou le ouaib.
(20h20) Segma Crusing > Je le connaissais pas avant cet instant, merci à toi. J'aime bien, de la haine gratuite et il tape large. Le digne héritier de papacito.
(20h17) Crusing Donc on peut dire que ça lui fait une énorme pub gratuite.
(20h17) Crusing J'en ai vu un, sans savoir qui était le mec, et après j'ai vu que ça redirigeait sur tout un tas de youtubeurs qui en parlait pour faire la morale.
(20h12) CBL Mais pourquoi tu regardes ?
(20h01) Crusing je savais même pas qu'il existait avant aujourdh'ui, bande d'abrutis.
(20h00) Crusing tain tout le cercle de youtubeurs qui sort sa petite video sur raptor dissident, c'est d'un pathétique. "le YT drama c'est mal" mais on se jette dessus.
(19h57) _Kame_ Et merci Microsoft pour cette appli indispensable de maquillage par Skype []