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ACTU

Les nominés 2003 de l'Académie des Arts et Sciences Interactifs

Sonny par Sonny,  email
 
La glorieuse Academy of Interactive Arts and Sciences (AIAS) a dévoilé la liste des finalistes pour sa septième remise annuelle de prix, à lire entièrement après le lien ci-dessous.

Mon choix pour le meilleur jeu de l'année ? Max Payne 2 (et peut-être Prince of Persia : The Sands of Time si j'y avais joué...). Une ambiance, un gameplay, un scénario, des graphismes, et pour seul reproche une trop courte durée de vie.

[L'illustration en grand]

ACADEMY OF INTERACTIVE ARTS AND SCIENCES (AIAS) ANNOUNCES FINALISTS FOR THE 7th ANNUAL INTERACTIVE ACHIEVEMENT AWARDS

Videogame Industry's Most Prestigious Award Show to Take Place at the Palms Casino Resort in Las Vegas on March 4


CULVER CITY, CA – (February 13, 2004) – The Academy of Interactive Arts & Sciences (AIAS), the professional organization of the interactive entertainment industry, today announced the finalists for the 7th Annual Interactive Achievement Awards, which will be held at Rain in the Palms Casino Resort in Las Vegas, March 4, 2004.

The Academy will present awards in 36 craft, console, computer, and online categories. Award highlights include an overall “Game of the Year” and Game of the Year in different genres, as well as the prestigious Hall of Fame Award. Electronic Arts led the finalist count with 29, followed closely by Ubisoft and Sony Computer Entertainment of America (SCEA) with 23 and 21 finalists respectively.

"We are looking forward to recognizing truly outstanding achievement in videogames at our 7th Annual Awards event," said Gordon Bellamy, Executive Director of the AIAS. "The developers and publishers who will be honored at this event have helped to establish the videogame industry as the fastest growing form of entertainment throughout the world."

Overall Game of the Year

* Command & Conquer™: Generals, published by Electronic Arts, developed by Electronic Arts
* Call of Duty™, published by Activision, developed by Infinity Ward
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy Entertainment
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Rise of Nations™, published by Microsoft, developed by Big Huge Games
* SSX 3, published by Electronic Arts, developed by EA Canada
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Console Game of the Year

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* SSX 3, published by Electronic Arts, developed by EA Canada
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Computer Game of the Year

* Command & Conquer™: Generals, published by Electronic Arts, developed by Electronic Arts
* Call of Duty™, published by Activision, developed by Infinity Ward
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy Entertainment
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Rise of Nations™ published by Microsoft, developed by Big Huge Games
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.

Outstanding Innovation in Computer Gaming

* Call of Duty™, published by Activision, developed by Infinity Ward
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Rise of Nations™, published by Microsoft, developed by Big Huge Games
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* TRON® 2.0, published by Buena Vista Games, developed by Monolith

Outstanding Innovation in Console Gaming

* Eye Toy™, published by SCEA, developed by SCEA
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* SSX 3, published by Electronic Arts, developed by EA Canada
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Outstanding Achievement in Sound Design

* Call of Duty™, published by Activision, developed by Infinity Ward
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft
* Tom Clancy's Rainbow Six 3®, published by Ubisoft, developed by Red Storm
* Amplitude, published by SCEA, developed by Harmonix Music Systems
* Lord of the Rings™: The Return of the King™, published by Electronic Arts, developed by Electronic Arts, Redwood Shores

Outstanding Achievement in Original Music Composition

* Call of Duty™, published by Activision, developed by Infinity Ward
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft
* Medal of Honor™: Rising Sun, published by Electronic Arts, developed by Electronic Arts Los Angeles
* XIII, published by Ubisoft, developed by Ubisoft
* Grabbed by the Ghoulies™, published by Microsoft, developed by Rare

Outstanding Achievement in Game Design

* Amplitude, published by SCEA, developed by Harmonix Music Systems
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Tony Hawk's Underground, published by Activision, developed by Infinity Ward
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo

Outstanding Achievement in Character Performance – Female

* Jada Pinkett-Smith (Niobe) – Enter The Matrix, published by Atari, developed by Shiny
* Christina Milian (Angel) – Def Jam Vendetta™, published by Electronic Arts, developed by EA Canada
* Anna Edwards (Yasmin) – The Getaway, published by SCEA, developed by Studio Soho
* Tara Strong (Rikku) – Final Fantasy® X-2, published by Square Enix, developed by Square Enix
* Anna Garduno (Keira) – Jak II™, published by SCEA, developed by Naughty Dog

Outstanding Achievement in Character Performance – Male

* Michael Ironside (Sam Fisher) – Tom Clancy's Splinter Cell®, published by Ubisoft, developed, Red Storm
* Method Man – Def Jam Vendetta™, published by Electronic Arts, developed by EA Canada
* Snoop Dogg – True Crime™: Streets of LA™, published by Activision, developed by Luxoflux
* James McCaffrey (Detective Max Payne) – Max Payne™ 2: The Fall Of Max Payne, published by Rockstar Games, developed by Remedy Entertainment
* Elijah Wood (Frodo) – Lord Of The Rings™: The Return Of The King™, published by Electronic Arts, developed by Electronic Arts Redwood Shores

Outstanding Achievement in Art Direction

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Jak II™ , published by SCEA, developed by Naughty Dog
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Final Fantasy® X-2, published by Square Enix, developed by Square Enix

Outstanding Achievement in Visual Engineering

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Jak II™, published by SCEA, developed by Naughty Dog
* SSX 3, published by Electronic Arts, developed by EA Canada
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games

Outstanding Achievement in Animation

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Soul Calibur 2, published by Namco, developed by Namco
* Jak II™, published by SCEA, developed by Naughty Dog
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft

Outstanding Achievement in Game Play Engineering

* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Jak II™, published by SCEA, developed by Naughty Dog

Outstanding Achievement in Character and Story Development

* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* Beyond Good & Evil™, published by Ubisoft, developed by Ubisoft

Outstanding Achievement in Licensed Soundtrack

* Madden NFL™ 2004, published by Electronic Arts, developed by EA Tiburon
* True Crime™: Streets of LA™, published by Activision, developed by Luxoflux
* NBA Live 2004, published by Electronic Arts, developed by EA Tiburon
* Tony Hawk's Underground, published by Activision, developed by Neversoft
* SSX 3, published by Electronic Arts, developed by EA Canada

Console Platform Action Adventure Game of the Year

* Jak II™, published by SCEA, developed by Naughty Dog
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Ratchet & Clank™: Going Commando, published by SCEA, developed by Insomniac Games
* The Legend of Zelda®: The Wind Waker, published by Nintendo, developed by Nintendo
* Viewtiful Joe™, published by Capcom, developed by Capcom Production Studio 4

Console Sports Simulation Game of the Year

* Madden NFL® 2004, published by Electronic Arts, developed by EA Tiburon
* Topspin, published by Microsoft, developed by PAM Development
* World Soccer Winning Eleven 6 International™, published by Konami, developed by Konami
* NCAA® Football 2004, published by Electronic Arts, developed by EA Tiburon
* ESPN NHL Hockey, published by Sega, developed Kush Games
* Tiger Woods PGA Tour® 2004, published by Electronic Arts, developed by Electronic Arts

Console Action Sports Game of the Year

* Tony Hawk's Underground, published by Activision, developed by Neversoft
* NBA Street Vol. 2, published by Electronic Arts, developed by EA Canada
* NHL Hitz® Pro, published by Midway, developed by Midway
* SSX 3, published by Electronic Arts, developed by EA Canada

Console Fighting Game of the Year

* Def Jam Vendetta™, published by Electronic Arts, developed by EA Canada
* Soul Calibur®2, published by Namco, developed by Namco
* Dragonball Z: Budokai 2, published by Atari, developed by Dimps
* Virtua Fighter 4: Evolution, published by Sega, developed Sega – AM2
* Smackdown™: Here Comes the Pain, published by THQ, developed by Yukes
* War of the Monsters™, published by SCEA, developed by Incognito

Console First Person Action Game of the Year

* Deus Ex: Invisible War™, published by Eidos, developed by Ion Storm
* Tom Clancy's Rainbow Six 3®, published by Ubisoft, developed by Red Storm

Console Children's Title of the Year

* Mario Party® 5, published by Nintendo, developed by Nintendo
* SpongeBob Squarepants: Battle for Bikini Bottom, published by THQ, developed by Heavy Iron
* Backyard Basketball, published by Atari, developed by Humongous
* Tak and the Power of Juju, published by THQ, developed by Avalanche

Console Action Adventure Game of the Year

* Crimson Skies™: High Road to Revenge, published by Microsoft, developed by FASA Studios
* The Simpsons Hit & Run™, published by Vivendi Universal Games, developed by Radical
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy
* Manhunt, published by Rockstar Games, developed by Rockstar North
* Metal Arms™: Glitch in the System, published by Vivendi Universal Games, developed by SWINGIN' APE STUDIOS.

Console Family Game of the Year

* Eye Toy™, published and developed by SCEA
* Amplitude, published by SCEA, developed by Harmonix Music Systems
* Grabbed by the Ghoulies™, published by Microsoft, developed by Rare
* The Sims™: Bustin' Out, published by Electronic Arts, developed by EA Maxis

Console Racing Game of the Year

* Burnout 2: Point of Impact, published by Acclaim, developed by Criterion Games
* F-Zero® GX, published by Nintendo, developed by Amusement Vision
* Mario Kart®: Double Dash!!™, published by Nintendo, developed by Nintendo
* Need for Speed Underground, published by Electronic Arts, developed by EA Canada
* Project Gotham Racing® 2, published by Microsoft, developed by Bizarre Creations

Console Role Playing Game of the Year

* Dark Cloud 2, published by SCEA, developed by Level-5
* Disgaea: Hour of Darkness, published by Atlus Software, developed by Nippon Ichi
* Final Fantasy® X-2, Published and developed by Square Enix
* Star Wars(R): Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* Xenosaga™, published by Namco, developed by Monolith Soft

Handheld Game of the Year

* Mario & Luigi™ Superstar Saga, published by Nintendo, developed by Alpha Dreams
* Advance Wars 2, published by Nintendo, developed by Nintendo
* Fire Emblem™, published by Nintendo, developed by Nintendo
* Final Fantasy® Tactics Advance, published by Nintendo, developed by Square Enix
* Pokémon Ruby, published by Nintendo, developed by Nintendo

Computer Action/Adventure Game of the Year

* Grand Theft Auto: Vice City , published by Rockstar Games, developed by Rockstar North
* Lord of the Rings™: The Return of the King™ , published by Electronic Arts, developed by EA Redwood Shores
* Max Payne™ 2: The Fall of Max Payne, published by Rockstar Games, developed by Remedy
* Prince of Persia: The Sands of Time™, published by Ubisoft, developed by Ubisoft Montreal
* Uru™: Ages Beyond Myst, published by Ubisoft, developed by Cyan Worlds

Computer Family Game of the Year

* Zoo Tycoon™: Complete Collection™, published by Microsoft, developed by Blue Fang

Computer First Person Action Game of the Year

* Call of Duty™, published by Activision, developed by Infinity Ward
* TRON® 2.0, published by Buena Vista Games, developed by Monolith
* Battlefield 1942™: Secret Weapons, published by Electronic Arts, developed by DICE

Computer Simulation Game of the Year

* IL2 Sturmovik™: Forgotten Battles, published by Ubisoft, developed by Maddox Games
* Flight Simulator 2004: A Century of Flight, published by Microsoft, developed by Microsoft
* Trainz Railroad Simulator 2004, published by Oteeva, developed by Auran
* The Sims™: Superstar, published by Electronic Arts, developed by EA Maxis

Computer Downloadable Game of the Year

* Word Whomp, published by J.T. Software, developed by Pogo
* Hamster Ball, published byReal.com, developed by Raptisoft
* Zuma Deluxe, published by Pop Cap Games, developed by Pop Cap Games
* Poppit to go, published by Electronic Arts, developed by Pogo

Computer Sports Game of the Year

* Tiger Woods PGA Tour® 2004, published by Electronic Arts, developed by Electronic Arts
* Madden NFL™ 2004, published by Electronic Arts, developed by EA Tiburon
* Out of the Park 5.0, published and developed by .400 Software Studios
* Championship Manager 4, published by Eidos, developed by SI Games

Computer Role Playing Game of the Year

* Deus Ex: Invisible War™, published by Eidos, developed by Ion Storm
* Dungeon Siege®: Legends of Aranna™, published by Microsoft, developed by Mad Doc Software and Gas Powered Games
* Neverwinter Nights: Shadows of Undrentide, published by Atari, developed by Floodgate Entertainment and Bioware Corp
* Star Wars®: Knights of the Old Republic™, published by LucasArts, developed by Bioware Corp.
* The Temple of Elemental Evil, published by Atari, developed by Troika

Computer Strategy Game of the Year

* Rise of Nations™, published by Microsoft, developed by Big Huge Games
* Command & Conquer™: Generals, published by Electronic Arts, developed by Electronic Arts
* Homeworld® 2, published by Vivendi Universal, developed by Relic Entertainment
* Empires: Dawn of the Modern World™, published by Activision, developed by Stainless Steel Studios
* Praetorians, published by Eidos, developed by Pyro Studios

Massively Multiplayer/Persistent World Game of the Year

* A Tale in the Desert, published and developed by eGenesis
* Puzzle Pirates, presented by Shockwave, developed by Three Rings Design
* Horizons™: Empire of Istaria™, published by Atari, developed by Artifact Entertainment
* Eve Online, published by Simon and Schuster, developed by CCP
* EverQuest: Lost Dungeons, published and developed by Sony Online Entertainment

General Registration
Academy members and non-members interested in attending the 7th Annual Interactive Achievement Awards can apply online at www.interactive.org.

The Academy of Interactive Arts & Sciences (AIAS) AIAS is the 5,000-member professional organization of the interactive entertainment industry, created to promote, communicate and advance the common interests of the worldwide entertainment software community.

Annually, the Academy's two signature events are The Interactive Achievement Awards, the industry's premier and most highly regarded award show, recognizing outstanding achievement in interactive entertainment, and The DICE Summit, the only entertainment industry event dedicated exclusively to exploring the creative process, current trends and future of game design, development and marketing.

The Academy of Interactive Arts and Sciences is located 9343 Culver Blvd., Culver City, CA 90232. For more information about AIAS, visit www.interactive.org.
 

Commentaires

Masquer les commentaires lus.
pouletmagique
 
Et pourquoi y a pas PES3 dans la rubrique sport/console ?
Ha c'est americain avec leur catch et leur football americain
tss tss

Sont vilains les americains
merde je me transforme en tyler
Cyran
 
C'est vrai que PoP et Max Payne 2 sont tout deux excellents... mais on ne peut pas vraiment les comparer...

Bon... moi je dirai Prince of Persia comme meilleur jeu ! :)
pouletmagique
 
moi je dis zelda meme sil est un peu court ca reste une tuerie
Sidoine
 
Je parie que c'est Zoo Tycoon qui va remporter Computer Family Game of the Year.
lilo
 
Non Sharpshooter 2
incinerator484
 
Je comprends pas pourquoi vous adorez tant que ça PoP...
Arthur
 
Max Payne 2 les sequences de reve de folie tous ces cauchemars !
Sidoine
 
Je confirme que les physiciens sont toujours habillés à la dernière mode pour les soutenances de thèse.
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Tribune

Big Apple
(12h18) Big Apple l'info WTF du jour :)
Big Apple
(12h18) Big Apple "L'agent des services secrets allemands qui voulait commettre un attentat est un ancien acteur porno gay converti à l’islam en 2014."
vendredi 02 décembre 2016
Crusing
(21h37) Crusing (21h24) Y'a un paquet de puzzle qui mérite plus qu'une session au chiotte.La plupart en fait.
Crusing
(21h36) Crusing Evidemment, puisque tu fais les mauvais choix systématiquement, c'est bien légitime.
MrPapillon
(21h25) MrPapillon Crusing, tu savais que j'avais une WiiU ?
MrPapillon
(21h24) MrPapillon N'écoute pas Crusing.
MrPapillon
(21h24) MrPapillon On peut facilement faire des pauses de The Witness. C'est facile d'y replonger. En plus c'est vraiment un jeu qui peut se jouer par tout petits morceaux.
Crusing
(20h54) Crusing LeGreg > Bein le tout début oui, après ça demande quand même un poil d'abnégation, comprendre que certains puzzle peuvent soit te bloquer soit te prendre du temps. Et y'en a environs 600... donc en gros tu peux en faire une centaine en "casu"
LeGreg
(20h48) LeGreg Crusing > oui je sais. la question c'est est-ce que je pourrai y jouer en casual ou pas
Crusing
(20h40) Crusing LeGreg > Si t'as pas de temps, prendre the witness n'est pas très malin.
LeGreg
(20h32) LeGreg Bon j'ai choppé Doom et The Witness en solde. Faut juste que je trouve du temps pour y jouer un peu :/
zouz
(16h08) zouz Overwatch élu jeu de l'année aux game awards, content de voir que cette supercherie reste dans son élément.
Darkigo
(14h21) Darkigo MrPapillon > Ca me fait aussi penser à cet épisode de Battlestar où ils cherchent à atteindre une station spatiale au milieu d'un nuage de poussière...
Darkigo
(14h17) Darkigo MrPapillon > stylé ce rendu volumétrique ! Ca donne envie de faire une simu aérienne avec cette qualité de rendu !
Zakwil
(14h05) Zakwil [youtube.com] je laisse ça là
Khdot
(11h44) Khdot [nextinpact.com]
Doc_Nimbus
(10h03) Doc_Nimbus hohun > Oh oui, avec Gad Elmaleh et Kev Adams. <3
hohun
(09h55) hohun [lefigaro.fr] une bien bonne nouvelle en ces temps maussades
_Kame_
(09h00) _Kame_ LeGreg > J'ai pas dis que j'avais pas d'explications à ça, je soulignais juste le fait qu'on est une race stupide, et que oui, on regrettera Hollande.
LeGreg
(03h07) LeGreg Bon ça n'a pas marché pour Clinton.. mais elle a fait l'erreur de refaire parler d'elle :)
LeGreg
(03h05) LeGreg Les gens étaient jeunes quand il y avait Y.. du coup les problèmes liés à la vieillesse sont confondus avec la disparition de Y ou l'apparition de Z.
LeGreg
(03h04) LeGreg Kame> nostalgie. C'est comme pour les jeux vidéo
Crusing
(00h19) Crusing ♪ ♫ vooooootez jAcques chirAc ♫ ♪
_Kame_
(00h07) _Kame_ Chirac: en juin 2006, 27% de favorable, aujourd'hui, 83% disent qu'en fait c'était bien sous son mandat. D'accord les gens.
jeudi 01 décembre 2016
thedan
(23h46) thedan moi, je vous mets mon billet que dans 2 ou 3 ans, on le regrettera !
_Kame_
(23h23) _Kame_ Oh oui, l'impact de sa non candidature est tellement quantifiable et qualifiable sur la destinée de chacun de nous et de celle du pays, que c'est forcément une super nouvelle.
Laurent
(23h16) Laurent (20h13) Meilleure nouvelle de l'année
MrPapillon
(21h12) MrPapillon Les jeux du "lineup" de la sortie de l'Oculus Touch : [oculus.com] . Pas beaucoup de surprises, principalement des portages sur le Touch de trucs de l'Oculus Home et de Steam.
Crusing
(21h07) Crusing Haha Macron qui avait prévu une ITW en suivant, quel ténia ce mec.
Big Apple
(20h13) Big Apple Ah non, il déclare forfait
Big Apple
(19h56) Big Apple S'il a le sens de l'humour, il faudrait qu'il annonce la dissolution de l'assemblée nationale :)
Big Apple
(19h55) Big Apple Attention, événement : François Hollande va parler à 20h00
hohun
(18h27) hohun Encore un noob qui croit qu'il va mieux jouer parce qu'il a une bande passante de ouf !
hohun
(18h27) hohun [lexpress.fr] "Le très haut débit, ce n'est pas uniquement pour que tout le monde puisse jouer à Warcraft"
MrPapillon
(11h55) MrPapillon (Il y a une vidéo dans l'article).
MrPapillon
(11h55) MrPapillon Un peu de rendu volumétrique sous Unreal : [shaderbits.com] (Donc pas de triangles/polys pour ça, c'est une forme de rendu très praticulière).
MrPapillon
(08h55) MrPapillon Crusing > [theguardian.com]
Crusing
(08h31) Crusing MrPapillon > Je crois que c'est clair, un mec qui conduit n'importe comment en Lada dans un monde désolé rempli de tarés violents, c'est une allégorie de la Russie.
mercredi 30 novembre 2016
MrPapillon
(20h37) MrPapillon Lien sans la ponctuation : [vimeo.com]
MrPapillon
(20h36) MrPapillon Crusing > Le gars a l'air d'avoir un trip surréaliste cartoon bizarre assez maîtrisé ([vimeo.com] Du coup je vais attendre que ça soit plus avancé pour mieux comprendre où il veut en venir.
Crusing
(20h23) Crusing MrPapillon > Sympa, dommage que ce soit pas avec BeamNG, et que la caisse m'ai fait instantanément penser à ça [youtube.com]
Crusing
(20h08) Crusing CBL > Je viens de enfin convertir un vieil ipod3G en clef USB, alors très peu pour moi apeul. Non mais la samsung à l'air de faire le job.
CBL
(19h09) CBL Des graphistes de ma boite l'utilise comme une Cintiq grace à l'appli Duet et ca defonce
CBL
(19h08) CBL Crusing > Ipad Pro ?
MrPapillon
(17h25) MrPapillon Un survival en caisse : [forums.tigsource.com]
Crusing
(15h46) Crusing Niko > tu ferais mieux de trouver qui se cache derrière MetalSmileGeishAsh95, au lieu de dire des cochoncetés.
MrPapillon
(15h06) MrPapillon Il change une fois tous les 30 ans.
Niko
(14h33) Niko - Merde, on a un spambot! - Ah non, c'est juste Crusing qui a changé d'avatar
Crusing
(14h14) Crusing Krita a peut etre du couteau depuis.
Crusing
(14h13) Crusing Sinon Painter quoi...
Crusing
(14h12) Crusing Zakwil > C'est vieux Artrage, je sais pas comment ça a évolué.
Crusing
(14h12) Crusing Dites, à part la Galaxy View , y'a quoi comme tablette grand format?
Zakwil
(14h10) Zakwil bah on recherchait l'effet au couteau, ce qu'artrage a mais verve à l'air de mieux gérer les pâtés de peinture (plus 3d)
Crusing
(14h03) Crusing Zakwil > Artrage est mieux?
Zakwil
(13h49) Zakwil Crusing > merci c'est mieux
Crusing
(11h27) Crusing Zakwil > C'est quoi la diff avec Artrage?
Zakwil
(10h37) Zakwil il y a freshpaint sur la surface (mais pas d'effet couteau)
Zakwil
(09h54) Zakwil salut, il existe une alternative à [taron.de] un peu plus récente?
mardi 29 novembre 2016
MrPapillon
(23h14) MrPapillon Life is short : [youtube.com]
MrPapillon
(23h12) MrPapillon Ça devrait directement faire partie de Windows.
MrPapillon
(23h09) MrPapillon Faudrait la même chose sur FFXV.
Le vertueux
(22h58) Le vertueux Big Apple > c'est pas mal, faudrait la même chose sur des consoles portables.
Big Apple
(22h44) Big Apple MrPapillon > le meilleur filtre crt est le HLSL sur mame, vidéo de démonstration avant/après sur Street Fighter 2 [youtube.com]
Big Apple
(22h27) Big Apple si le space jockey d'alien avait une Gameboy, ça serait celle de Real Phoenix :)
The Real Phoenix
(20h43) The Real Phoenix Crusing > Pour que ca donne du gout.
Crusing
(20h23) Crusing Pourquoi diable l'avoir fait en pâte à sel!
The Real Phoenix
(17h06) The Real Phoenix Tiends en parlant d'emulation, j'ai fini ca hier pour un pote: [i.imgur.com] [i.imgur.com]
noir_desir
(16h54) noir_desir wata_ > Sur que ça motive vachement moins :(
dagon
(16h04) dagon (10h45) Crusing > toute la presse l'a annoncé, mais le site est de nouveau en ligne... efficace ^^
Crusing
(14h11) Crusing c'est l'anniversaire!! [youtube.com]
MrPapillon
(14h00) MrPapillon Et la basse résolution c'est moin joli sur un écran plat que sur un CRT.
MrPapillon
(13h59) MrPapillon Du bilinear + une haute résolution et on a l'impression que les décors sont plus vides que l'impression que ça donnait à l'époque. (Une des raisons pour lesquelles je préfère jouer de l'époque en basse réso et sans bilinear).
MrPapillon
(13h58) MrPapillon Crusing > Bah les graphs de l'époque fonctionnaient bien parce que les jeux étaient en basse résolution. Les pixels qui gigotaient de partout, ça créait du détail visuel, et quand on lisse tout ça on perd.
Crusing
(13h53) Crusing wata_ > Tu confonds pixel art et jeux 3D, personne veut du scanline sur MK64.
fwouedd
(13h50) fwouedd wata_ > Pas vraiment, tu peux améliorer le rendu quand c'est affiché en 3D. Mais avec les sprites de la 2D qui ont été conçu autour des imperfections du CRT, c'est plus moche avec un LCD que ça l'était.
wata_
(13h45) wata_ noir_desir > sûr que la patience d'attendre les soldes Steam & co sont le retour de baton de l'armure pour cheval d'Oblivion et ses nombreux émules
wata_
(13h43) wata_ Il y a vraiment deux école niveau émulation : "ouais Zelda64 en 4K antialiasing 120fps" et "bon faut que ce soit crado comme dans mon enfance"
fwouedd
(12h59) fwouedd Du coup, à moins d'être un vrai passionné du balayage, ça le fait. Par contre, c'est vraiment chiant à parametrer.
fwouedd
(12h58) fwouedd Ca prends tout en compte, le type de dalle, l'éclairage, ça simule le rafraichissement, les couleurs, les formes des ecrans.
fwouedd
(12h57) fwouedd MrPapillon > Ah clairement, mais les filtres CRT depuis quelques années sont vraiment balaises.
MrPapillon
(12h51) MrPapillon fwouedd > La vidéo était pas pour toi. On y voit clairement le gain de qualité entre un jeu sans filtre CRT et un vrai CRT.
fwouedd
(12h23) fwouedd (08h44) Je comprends pas ce que tu me montres. Ta video on voit un mame sans config HLSL.
rEkOM
(11h56) rEkOM Et en fouillant dans le github y'a même un patch POC pour jouer en VR :) [github.com]
rEkOM
(11h56) rEkOM Il vient d'avoir un hotfix du patch d'aout de Fez... [github.com]
Crusing
(10h45) Crusing Zone telechargement fermé [lemonde.fr]
noir_desir
(09h16) noir_desir wata_ > J'attends presque toujours les versions tout intégré, ou alors je n’achète plus (le hype et d'autre truc sont sortis)... Bref cette pol, je pense à largement permis au jeu de se dire, qu'ils n'avaient pas intérêt à acheter tous de suite...
noir_desir
(09h15) noir_desir wata_ > pour moi, c'est en parti les dlc, pourquoi j'acheterai pour ma part, des bouts de jeu. J'ai eu dishonnored 2, car gk me l'a "offert", sinon je n'aurais pas mis la main au portefeuille. Ras le bol d'avoir des morceaux de jeu.
noir_desir
(09h12) noir_desir kimo > le 10 sans plus, j'ai bien aimé le 12, plus de liberté
MrPapillon
(08h44) MrPapillon [youtu.be]
fwouedd
(07h08) fwouedd Comparaison CRT vs HLSL : [youtu.be]
fwouedd
(06h55) fwouedd (Par contre, c'est hardcore niveau configuration)
fwouedd
(06h55) fwouedd MrPapillon > C'est correct depuis un moment. Sur Mame, le filtre HLSL te permet même de choisir l'inclinaison du CRT simulé et même la trame du modèle que tu veux.
_Kame_
(00h06) _Kame_ ahah énorme
lundi 28 novembre 2016
Chouxcoulat
(23h48) Chouxcoulat Le sens de la composition on vous dit : [youtube.com]
MrPapillon
(23h33) MrPapillon Par contre côté éditeur AAA, on est encore très frileux. Au moins Nintendo a fait un pas dans la bonne direction avec leur Mini NES.
MrPapillon
(23h32) MrPapillon Côté ému ça commence à être correct, on est très loin des trucs pourris du temps des premiers émulateurs SNES/MegaDrive : [youtube.com]
MrPapillon
(23h25) MrPapillon LeGreg > [youtube.com]
LeGreg
(23h17) LeGreg sinon quand je jouais en VGA, les pixels étaient carré
LeGreg
(23h12) LeGreg il n'y a pas si longtemps les filtres CRTs ajoutaient des lignes noires ce qui n'est pas forcément le plus représentatif
LeGreg
(23h11) LeGreg Big Apple > en même temps il faut qu'un filtre CRT soit aussi bon qu'un CRT ce qui n'est pas gagné